Retired Hopeful Worth Sherris  

Species Age Sex Str Dex End Int Edu SocUPP
Hanen 80 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 4 (-1) 5 (-1)111445
Broken nose
 
Skills
Admin 2
Animals (Training) 1
Astrogation 1
Diplomat 1
Drive 0
Electronics (Computers) 2
Electronics (Sensors) 1
Flyer 0
Heavy Weapons (Man Portable) 1
Investigate 1
Jack-of-All-Trades 1
Language (Galanglic (3rd Imperium)) 1
Medic 1
Melee 0
Science (Social Sciences/Philosophy) 1
Science (Life Sciences/Xenology) 1
Seafarer (Personal) 1
Survival 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Physician 12
Scholar Scientist 23
Drifter Barbarian 13
Scout Explorer 01
Scout Courier 02
Believer Holy Warrior Hopeful04
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Margarita Clark Ally 3 0 0 3 Hanen (F/58)
Miller Strachan Rival 1 1 5 3 Hanen (M/25)
Nat Wallace Rival 1 2 1 1 Hanen (M/47)
Wilma Rivera Rival 1 1 1 0 Sylean (F/50)
Wilma Rivera is a questionable figure such as a criminal, pirate or disgraced noble.
 
Term Age History
1 18 Became a Scholar (Physician).
1 21 Win a prestigious prize for Worth Sherris's work.
2 22 Continued as Scholar (Physician).
2 24 Refused to perform research that goes against Worth Sherris's conscience.
2 26 Promoted to Scholar (Physician) rank 1.
3 26 Attempted to change assignments.
3 26 Switched to Scholar (Scientist) with previous rank.
3 29 Win a prestigious prize for Worth Sherris's work.
4 30 Continued as Scholar (Scientist).
4 34 Work leads to a considerable breakthrough.
4 34 Promoted to Scholar (Scientist) rank 2.
5 34 Continued as Scholar (Scientist).
5 38 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5 38 Forced to muster out.
6 38 Failed to qualify for Merchant Academy.
6 38 Became a Drifter (Barbarian).
6 40 Attacked by enemies that Worth Sherris easily defeat.
6 40 Gain Enemy if Worth Sherris don't already have one.
6 42 Promoted to Drifter (Barbarian) rank 1.
7 42 Continued as Drifter (Barbarian).
7 45 Amnesia.
8 46 Continued as Drifter (Barbarian).
8 47 Lost eye or limb. Owe 5,000 for medical bills.
9 47 Became a Scout (Explorer).
9 51 Spend several years jumping from world to world in Worth Sherris's scout ship.
10 51 Attempted to change assignments.
10 51 Switched to Scout (Courier) with previous rank.
10 55 When dealing with an alien race, Worth Sherris botch an opportunity to gather extra intelligence about them.
10 55 Psychologically damaged by Worth Sherris's time in the scouts.
11 55 Continued as Scout (Courier).
11 58 Psychologically damaged by Worth Sherris's time in the scouts.
12 58 Aging Crisis. Owe 60,000 for medical bills.
12 58 Retired at age 58.
12 58 Became a Believer (Holy Warrior) with the new title Hopeful.
12 61 Worth Sherris faith is shaken.
13 62 Aging Crisis. Owe 20,000 for medical bills.
13 62 Continued as Believer (Holy Warrior).
13 63 Worth Sherris is caught in the periphery of a scandal.
13 63 Demoted to Believer (Holy Warrior) rank -1.
14 66 Aging Crisis. Owe 30,000 for medical bills.
14 66 Continued as Believer (Holy Warrior).
14 68 Worth Sherris retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
14 70 Promoted to Believer (Holy Warrior) rank 0.
15 70 Aging Crisis. Owe 20,000 for medical bills.
15 70 Continued as Believer (Holy Warrior).
15 71 Worth Sherris come into conflict with a splinter group Worth Sherris's own religion which maintains Worth Sherris's version is the wrong one. Gain 3 Rivals.
16 71 Aging Crisis. Owe 60,000 for medical bills.
16 71 Retired.
16 73 Spend time with an alien race. Gain a contact.
17 75 Aging Crisis. Owe 60,000 for medical bills.
17 77 A romantic relationship ends badly. Gain a Rival or Enemy.
18 79 Aging Crisis. Owe 30,000 for medical bills.
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