Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Young Hawkins went above and beyond the call of duty. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Established a network of contacts. Gain 1 contacts. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
34 |
Rewarded for a successful mission. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
34 |
Voluntarily left Law Enforcement |
5 |
34 |
Became a Scout (Courier). |
5 |
38 |
Young Hawkins spend a great deal of time on the fringes of Charted Space. |
5 |
38 |
Gain a contact in an alien race. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Explorer (Scout). |
6 |
38 |
Continued as Scout (Courier). |
6 |
39 |
Young Hawkins's scout ship is one of the first on the scene to rescue the survivors of a disaster but Young Hawkins fail to help. Gain an Enemy. |
6 |
39 |
Young Hawkins's ship is damaged, and Young Hawkins have to hitch-hike Young Hawkins's way back across the stars to the nearest scout base. |
6 |
39 |
Gain 4 Contacts. Gain 2 Enemies. |
7 |
42 |
Continued as Scout (Courier). |
7 |
43 |
Young Hawkins inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
43 |
Became a Citizen (Corporate). |
8 |
46 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
9 |
46 |
Became a Rogue (Enforcer). |
9 |
49 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
49 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
49 |
Submitted to the draft. |
10 |
49 |
Returned to Agent (Law Enforcement). |
10 |
52 |
Young Hawkins's work ends up coming home with Young Hawkins, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
11 |
52 |
Failed to qualify for Free Trader (Merchant). |
11 |
52 |
Became a Drifter (Scavenger). |
11 |
56 |
Suffer from a life-threatening illness. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
58 |
Young Hawkins retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
60 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Voluntarily left Missionary/Humanitarian |
13 |
60 |
Retired. |
13 |
62 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |