Retired Sergeant Young Hawkins  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 80 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0) 1 (-2)111561
Moody, Scarred
 
Skills
Diplomat 1
Drive (Track) 1
Electronics 0
Flyer (Ornithopter) 1
Gun Combat 0
Investigate 1
Jack-of-All-Trades 1
Language 0
Leadership 1
Mechanic 1
Melee (Grapple) 2
Pilot 0
Profession (Spacer) 0
Recon 0
Seafarer 0
Stealth 2
Streetwise 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Sergeant25
Scout Courier 03
Citizen Corporate 01
Rogue Enforcer 01
Drifter Scavenger 01
Believer Missionary/Humanitarian Project Worker11
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Chris Risewell Contact 0 1 0 5 Humaniti (M/64)
Chris Risewell is missing under suspicious circumstances.
Rufus Reekey Contact 0 2 1 3 Humaniti (M/86)
Hillard Winn Enemy 0 4 1 2 Solomani, Imperium (M/29)
Hillard Winn gains in power and influence.
Otto Finnerty Contact 3 1 4 1 Zaris (M/62)
Nova Butler Contact 0 6 2 2 Answerin (F/30)
Nova Butler fell on hard times.
Nova Butler is found or reported dead.
Very bad falling out.
Nova Butler's influence is diminished.
Relationship soured.
Nova Butler is diminished in both power and influence.
Owen Robins Contact 1 1 0 1 Humaniti (M/63)
Spurgeon Keiler Contact 2 1 0 1 Humaniti (M/43)
Lila Stevens Enemy 0 2 5 0 Humaniti (F/45)
Oral Ames Enemy 0 2 1 5 Solomani, Imperium (M/58)
Betty Williamson Rival 0 0 1 1 Dynchia, Imperium (F/69)
Garrett Howell Contact 1 1 0 4 Happrhani (M/30)
Magdalen Jemmy Ally 2 0 3 2 Humaniti (F/20)
reconciliation.
Mary Fullmore Contact 2 2 3 3 Humaniti (F/63)
An incident occured.
 
Term Age History
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 19 Advanced training in a specialist field.
2 22 Continued as Agent (Law Enforcement).
2 24 Young Hawkins went above and beyond the call of duty.
3 26 Continued as Agent (Law Enforcement).
3 29 Established a network of contacts. Gain 1 contacts.
3 30 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
4 30 Continued as Agent (Law Enforcement).
4 34 Rewarded for a successful mission.
4 34 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
5 34 Voluntarily left Law Enforcement
5 34 Became a Scout (Courier).
5 38 Young Hawkins spend a great deal of time on the fringes of Charted Space.
5 38 Gain a contact in an alien race.
6 38 Attempted to change assignments.
6 38 Failed to qualify for Explorer (Scout).
6 38 Continued as Scout (Courier).
6 39 Young Hawkins's scout ship is one of the first on the scene to rescue the survivors of a disaster but Young Hawkins fail to help. Gain an Enemy.
6 39 Young Hawkins's ship is damaged, and Young Hawkins have to hitch-hike Young Hawkins's way back across the stars to the nearest scout base.
6 39 Gain 4 Contacts. Gain 2 Enemies.
7 42 Continued as Scout (Courier).
7 43 Young Hawkins inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
8 43 Became a Citizen (Corporate).
8 46 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
9 46 Became a Rogue (Enforcer).
9 49 Lightly injured, no permanent damage. Fully recovered.
10 49 Failed to qualify for Merchant Marine (Merchant).
10 49 Submitted to the draft.
10 49 Returned to Agent (Law Enforcement).
10 52 Young Hawkins's work ends up coming home with Young Hawkins, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
11 52 Failed to qualify for Free Trader (Merchant).
11 52 Became a Drifter (Scavenger).
11 56 Suffer from a life-threatening illness.
12 56 Aging Crisis. Owe 60,000 for medical bills.
12 56 Retired at age 56.
12 56 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 58 Young Hawkins retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 60 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 60 Aging Crisis. Owe 40,000 for medical bills.
13 60 Voluntarily left Missionary/Humanitarian
13 60 Retired.
13 62 Gained a contact.
14 64 Aging Crisis. Owe 60,000 for medical bills.
14 66 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 68 Aging Crisis. Owe 20,000 for medical bills.
15 70 Gained a contact.
16 72 Aging Crisis. Owe 60,000 for medical bills.
16 73 Betrayal. Convert an Ally into a Rival or Enemy.
17 76 Aging Crisis. Owe 30,000 for medical bills.
17 79 Betrayal. Convert an Ally into a Rival or Enemy.
18 80 Aging Crisis. Owe 50,000 for medical bills.
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