Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
21 |
Zeb Harper come into conflict with a splinter group Zeb Harper's own religion which maintains Zeb Harper's version is the wrong one. Gain 2 Rivals. |
2 |
21 |
Failed to qualify for Infantry (Army). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Army (Cavalry) with the new title Private. |
2 |
22 |
Unit is slaughtered in a disastrous battle, for which Zeb Harper blame Zeb Harper's commander. Gain commander as Enemy. |
3 |
22 |
Failed to qualify for Broker (Merchant). |
3 |
22 |
Became a Drifter (Barbarian). |
3 |
25 |
Attacked by enemies that Zeb Harper easily defeat. |
3 |
25 |
Gain Enemy if Zeb Harper don't already have one. |
4 |
26 |
Continued as Drifter (Barbarian). |
4 |
27 |
Zeb Harper run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
27 |
Became a Merchant (Broker). |
5 |
30 |
Make an unexpected connection outside Zeb Harper's normal circles. Gain a Contact. |
6 |
31 |
Continued as Merchant (Broker). |
6 |
33 |
Imperial trade restrictions force Zeb Harper out of business. |
7 |
33 |
Returned to Drifter (Barbarian). |
7 |
36 |
Zeb Harper do not know what happened to Zeb Harper. There is a gap in Zeb Harper's memory. |
8 |
36 |
Failed to qualify for Free Trader (Merchant). |
8 |
36 |
Continued as Drifter (Barbarian). |
8 |
40 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
40 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
40 |
Retired at age 40. |
9 |
40 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
9 |
41 |
Zeb Harper aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
41 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
41 |
Retired. |
10 |
44 |
Victim of a crime. |
11 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
49 |
Severely injured. Owe 25,000 for medical bills. |
12 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
56 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
14 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
62 |
Gained a contact. |
16 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
73 |
Gained a contact. |
18 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
75 |
Gained a contact. |
19 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |