Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
21 |
Zeb Ward is sent to a new community or parish to preach The Word among the poor. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
25 |
Zeb Ward refused an offer of inducements to betray Zeb Ward's faith. Gain 2 enemies. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
29 |
Zeb Ward is caught in the periphery of a scandal. |
3 |
29 |
Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker. |
4 |
30 |
Voluntarily left Missionary/Humanitarian |
4 |
30 |
Became a Agent (Corporate Agent). |
4 |
32 |
Zeb Ward went above and beyond the call of duty. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
36 |
Zeb Ward went above and beyond the call of duty. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
6 |
38 |
Voluntarily left Corporate Agent |
6 |
38 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
6 |
41 |
Zeb Ward is sent to a new community or parish to preach The Word among the poor. |
7 |
42 |
Continued as Believer (Mainstream Believer). |
7 |
45 |
Zeb Ward retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
46 |
Voluntarily left Mainstream Believer |
8 |
46 |
Became a Entertainer (Journalist). |
8 |
49 |
An investigation, tour, project or expedition goes wrong, stranding Zeb Ward far from home. |
9 |
49 |
Became a Drifter (Scavenger). |
9 |
50 |
Drafted into Merchant Marine |
10 |
53 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
57 |
Make an unexpected connection outside Zeb Ward's normal circles. Gain a Contact. |
10 |
57 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
57 |
Continued as Merchant (Merchant Marine). |
12 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Continued as Merchant (Merchant Marine). |
12 |
62 |
Embroiled in legal trouble. |
12 |
65 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
Continued as Merchant (Merchant Marine). |
13 |
68 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
69 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
Continued as Merchant (Merchant Marine). |
14 |
70 |
Make an unexpected connection outside Zeb Ward's normal circles. Gain a Contact. |
14 |
73 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
15 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
73 |
Continued as Merchant (Merchant Marine). |
15 |
76 |
A good deal ensures Zeb Ward is living the high life for a few years. |
15 |
77 |
Forced to muster out. |
16 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |