Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
Alan Hunter foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
27 |
Special assignment or duty on board ship. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
34 |
Vessel participates in a notable military engagement. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
35 |
Vessel participates in a diplomatic mission. |
5 |
35 |
Gain a contact. |
5 |
38 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
41 |
Vessel participates in a diplomatic mission. |
6 |
41 |
Gain a contact. |
6 |
42 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
7 |
42 |
Continued as Navy (Line/Crew). |
7 |
46 |
Alan Hunter foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
46 |
Promoted to Navy (Line/Crew) rank 5 with the new title Chief Petty Officer. |
8 |
46 |
Continued as Navy (Line/Crew). |
8 |
48 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
50 |
Promoted to Navy (Line/Crew) rank 6 with the new title Master Chief. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Failed to qualify for Worker (Citizen). |
9 |
50 |
Submitted to the draft. |
9 |
50 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
53 |
Advanced training in a specialist field. |
10 |
54 |
Continued as Agent (Law Enforcement). |
10 |
55 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
11 |
55 |
Became a Citizen (Colonist). |
11 |
57 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
59 |
Alan Hunter come into conflict with a splinter group Alan Hunter's own religion which maintains Alan Hunter's version is the wrong one. Gain 3 Rivals. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
Retired. |
13 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
A new romantic starts. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
Moved to a new world. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
79 |
Good fortune. |
18 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |