Albert Rice  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 81 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 11 (1) 4 (-1)1111B4
Always has a grimace, Calm, Sullen
 
Skills
Admin 0
Animals 0
Astrogation 0
Carouse 0
Diplomat 0
Drive (Wheel) 1
Electronics (Computers) 1
Gun Combat (Energy) 1
Mechanic 0
Pilot 0
Science (Life Sciences) 0
Steward 1
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 01
Drifter Scavenger 01
Entertainer Journalist 02
Citizen Corporate 02
Drifter Barbarian 03
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Henriette Beale Enemy 0 4 0 1 Swanfeh (F/16)
Itaseahye Ally 4 0 4 5 Aslan (M/19)
Josephine Moynihan Ally 3 0 5 1 Answerin (F/15)
Alpha Miller Contact 3 0 2 3 Answerin (M/21)
Jo Grant Ally 4 0 1 1 Suerrat (F/43)
Jo Grant is a questionable figure such as a criminal, pirate or disgraced noble.
Lydia Montgomery Ally 3 0 0 1 Answerin (F/45)
 
Term Age History
1 18 Became a Scout (Explorer).
1 20 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2 20 Failed to qualify for Broker (Merchant).
2 20 Became a Drifter (Scavenger).
2 23 Albert Rice do not know what happened to Albert Rice. There is a gap in Albert Rice's memory.
3 23 Became a Entertainer (Journalist).
3 25 Criticised a questionable political leader on Albert Rice's homeworld, causing his downfall. Gain an Enemy
3 25 Expose or are involved in a scandal of some sort.
4 27 Continued as Entertainer (Journalist).
4 30 A new romantic starts. Gain an Ally.
4 31 Forced to muster out.
5 31 Became a Citizen (Corporate).
5 33 Advanced training in a specialist field.
6 35 Continued as Citizen (Corporate).
6 38 Spent time maintaining and using heavy vehicles.
6 39 Forced to muster out.
7 39 Switched to Drifter (Barbarian).
7 43 Find valuable salvage.
8 43 Continued as Drifter (Barbarian).
8 46 Find valuable salvage.
9 47 Continued as Drifter (Barbarian).
9 48 Nearly killed. Owe 40,000 for medical bills.
10 48 Aging Crisis. Owe 10,000 for medical bills.
10 48 Retired at age 48.
10 48 Retired.
10 52 A new romantic starts. Gain an Ally.
11 52 Aging Crisis. Owe 50,000 for medical bills.
11 55 Gained a contact.
12 56 Aging Crisis. Owe 40,000 for medical bills.
12 59 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 60 Aging Crisis. Owe 20,000 for medical bills.
13 61 Moved to a new world.
14 64 Aging Crisis. Owe 60,000 for medical bills.
14 65 A romantic relationship ends badly. Gain a Rival or Enemy.
15 68 Aging Crisis. Owe 20,000 for medical bills.
15 69 Scarred. Fully recovered. Owe 10,000 for medical bills.
16 72 Aging Crisis. Owe 50,000 for medical bills.
16 74 Moved to a new world.
17 76 Aging Crisis. Owe 10,000 for medical bills.
17 80 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 80 Aging Crisis. Owe 30,000 for medical bills.
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