Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Alex Kerran's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alex Kerran fail to help. Gain an Enemy. |
1 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Serve as the courier for an important message from the Imperium. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Became a Citizen (Worker). |
3 |
28 |
Hard times caused by a lack of interstellar trade costs Alex Kerran Alex Kerran's job. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
31 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
31 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
34 |
Moved to a new world. |
6 |
35 |
Voluntarily left Mainstream Believer |
6 |
35 |
Failed to qualify for Performer (Entertainer). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
A series of bad deals and decisions force Alex Kerran into bankruptcy. Alex Kerran salvages what Alex Kerran can. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Make an unexpected connection outside Alex Kerran's normal circles. Gain a Contact. |
8 |
43 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Smuggle illegal items onto a planet. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
47 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
49 |
Opponents of Alex Kerran's belief system ambush Alex Kerran. |
9 |
49 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Retired. |
10 |
53 |
Gained a contact. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Gained a contact. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Moved to a new world. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
A new romantic starts. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
78 |
Accused of a crime. |
18 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |