Retired Commander Ambrose Newman  

Species Age Sex Str Dex End Int Edu SocUPP
Luriani 81 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 1 (-2)111571
Ugly, Superstitious
 
Skills
Animals 0
Athletics 0
Electronics (Computers) 1
Electronics (Sensors) 1
Flyer (Wing) 1
Gambler 1
Gun Combat 0
Gunner 0
Language 0
Leadership 2
Mechanic 0
Melee (Blade) 1
Melee (Bludgeon) 2
Pilot (Capital Ships) 1
Steward 1
Streetwise 1
Survival 0
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Commander4 / 05
Citizen Corporate 02
Drifter Wanderer 01
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Worth Fisher Enemy 0 2 0 1 Luriani (M/25)
Worth Fisher belongs to an uncommon alien species.
Harvey Carrington Ally 3 0 0 3 Ayansh'i (M/49)
Fitzhugh Waddell Ally 3 0 0 1 Luriani (M/76)
Katy Gutierrez Ally 3 0 1 2 Dynchia, Imperium (F/29)
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 20 Display heroism in battle, saving the whole ship.
1 22 Commissioned in Navy (Line/Crew) with the new title Ensign.
1 22 Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant.
2 22 Continued as Navy (Line/Crew).
2 24 Ambrose Newman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2 26 Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant.
3 26 Attempted to change assignments.
3 26 Failed to qualify for Engineer/Gunner (Navy).
3 26 Continued as Navy (Line/Crew).
3 27 Advanced training in a specialist field.
4 30 Attempted to change assignments.
4 30 Failed to qualify for Engineer/Gunner (Navy).
4 30 Continued as Navy (Line/Crew).
4 34 Ambrose Newman is blamed for an accident that causes the death of several crew members. Ambrose Newman's guilt drives Ambrose Newman to excel.
4 34 Promoted to Navy (Line/Crew) officer rank 4 with the new title Commander.
5 34 Continued as Navy (Line/Crew).
5 36 Ambrose Newman join a gambling circle on board.
5 38 Forced to muster out.
6 38 Became a Citizen (Corporate).
6 40 Ambrose Newman learn something Ambrose Newman should not have – a corporate secret, a political scandal – which Ambrose Newman can profit from illegally.
7 42 Continued as Citizen (Corporate).
7 44 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
8 44 Failed to qualify for Explorer (Scout).
8 44 Became a Drifter (Wanderer).
8 47 Scarred. Fully recovered. Owe 10,000 for medical bills.
9 47 Aging Crisis. Owe 40,000 for medical bills.
9 47 Retired at age 47.
9 47 Retired.
9 50 Betrayal. Convert an Ally into a Rival or Enemy.
10 51 Aging Crisis. Owe 20,000 for medical bills.
10 55 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11 55 Aging Crisis. Owe 40,000 for medical bills.
11 59 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 59 Aging Crisis. Owe 40,000 for medical bills.
12 61 Betrayal. Convert an Ally into a Rival or Enemy.
13 63 Aging Crisis. Owe 30,000 for medical bills.
13 65 Betrayal. Convert an Ally into a Rival or Enemy.
14 67 Aging Crisis. Owe 60,000 for medical bills.
14 71 A new romantic starts. Gain an Ally.
15 71 Aging Crisis. Owe 20,000 for medical bills.
15 73 Betrayal. Convert an Ally into a Rival or Enemy.
16 75 Aging Crisis. Owe 20,000 for medical bills.
16 78 Moved to a new world.
17 79 Aging Crisis. Owe 30,000 for medical bills.
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