Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Vessel participates in a diplomatic mission. |
1 |
20 |
Gain a contact. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Flight) with previous rank. |
3 |
27 |
Anna Reid is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
31 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
34 |
A good deal ensures Anna Reid is living the high life for a few years. |
5 |
35 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
36 |
Anna Reid's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
39 |
Anna Reid refused an offer of inducements to betray Anna Reid's faith. Gain 5 enemies. |
8 |
40 |
Continued as Believer (Mainstream Believer). |
8 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
44 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
44 |
Continued as Believer (Mainstream Believer). |
9 |
45 |
Anna Reid is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
10 |
48 |
Continued as Believer (Mainstream Believer). |
10 |
51 |
Anna Reid accepted an offer of inducements to betray Anna Reid's faith. Gain 600,000 in cash. |
10 |
52 |
Forced to muster out. |
11 |
52 |
Became a Scout (Explorer). |
11 |
54 |
Anna Reid have no idea what happened to Anna Reid – they found Anna Reid's ship drifting on the fringes of friendly space. |
12 |
54 |
Entered Merchant Academy with the Shipboard curriculum. |
12 |
55 |
Contacted by an underground psionic group. |
12 |
58 |
Graduated with honors. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
58 |
Retired at age 58. |
13 |
58 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
13 |
58 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
13 |
58 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
62 |
Good fortune |
13 |
62 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
62 |
Continued as Merchant (Merchant Marine). |
14 |
66 |
Befriend a useful ally in one sphere. Gain an Ally. |
14 |
66 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
66 |
Continued as Merchant (Merchant Marine). |
15 |
70 |
Risk Anna Reid's fortune on a possibility lucrative deal and win. |
15 |
70 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
70 |
Continued as Merchant (Merchant Marine). |
16 |
71 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
16 |
74 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
16 |
74 |
Tested for psionic powers |
17 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
74 |
Continued as Merchant (Merchant Marine). |
17 |
77 |
Risk Anna Reid's fortune on a possibility lucrative deal and win. |
18 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |