Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Embroiled in legal trouble. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Moved to a new world. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
37 |
Became a Drifter (Barbarian). |
6 |
38 |
Betrayed by a friend. One of Bert Lawlor's Contacts or Allies betrays Bert Lawlor, ending Bert Lawlor's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Switched to Merchant (Free Trader). |
7 |
42 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
42 |
Continued as Merchant (Free Trader). |
8 |
43 |
A good deal ensures Bert Lawlor is living the high life for a few years. |
9 |
46 |
Continued as Merchant (Free Trader). |
9 |
47 |
Bert Lawlor's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
47 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
48 |
Bert Lawlor's work ends up coming home with Bert Lawlor, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
11 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
51 |
Bert Lawlor aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
51 |
Retired. |
12 |
52 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
56 |
Victim of a crime. |
14 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
60 |
A new romantic starts. Gain an Ally. |
15 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
64 |
A new romantic starts. Gain an Ally. |
16 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
68 |
A new romantic starts. Gain an Ally. |
17 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
79 |
Gained a contact. |
19 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |