Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
A good deal ensures Bryan Dendy is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Bryan Dendy's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
24 |
Failed to qualify for Flight (Navy). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Scout (Explorer). |
3 |
25 |
Psychologically damaged by Bryan Dendy's time in the scouts. |
4 |
25 |
Became a Entertainer (Performer). |
4 |
26 |
Good fortune |
4 |
29 |
Promoted to Entertainer (Performer) rank 1. |
5 |
29 |
Continued as Entertainer (Performer). |
5 |
32 |
Join homeworld’s celebrity circles |
5 |
33 |
Promoted to Entertainer (Performer) rank 2. |
6 |
33 |
Continued as Entertainer (Performer). |
6 |
36 |
Bryan Dendy is forced out because of censorship or controversy. What truth did Bryan Dendy get too close to? |
6 |
37 |
Promoted to Entertainer (Performer) rank 3. |
7 |
37 |
Continued as Entertainer (Performer). |
7 |
39 |
Bryan Dendy is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
39 |
Failed to qualify for Colonist (Citizen). |
8 |
39 |
Became a Drifter (Scavenger). |
8 |
42 |
Betrayed by a friend. One of Bryan Dendy's Contacts or Allies betrays Bryan Dendy, ending Bryan Dendy's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
45 |
Bryan Dendy come into conflict with a splinter group Bryan Dendy's own religion which maintains Bryan Dendy's version is the wrong one. Gain 1 Rivals. |
10 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Retired. |
10 |
47 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Birth or Death involving a family member or close friend. |
15 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
79 |
Moved to a new world. |
19 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |