Retired 1st Officer Buck Ahern  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 81 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 9 (1) 10 (1)11179A
Muddled goals
 
Skills
Admin 0
Animals 0
Athletics (Strength) 1
Broker 0
Carouse 0
Diplomat 0
Drive (Wheel) 1
Electronics (Sensors) 1
Engineer (Power) 1
Flyer 0
Gambler 1
Gun Combat 0
Language (Zdetl (Zhodani)) 1
Mechanic 3
Melee (Unarmed) 1
Persuade 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Profession (Hostile Environment) 0
Science (Social Sciences/Psychology) 1
Steward 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Believer Holy Warrior Hopeful01
Drifter Barbarian 12
Scout Courier Scout11
Drifter Wanderer 01
Merchant Merchant Marine 1st Officer56
Retired 05
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Cecile Coghill Rival 1 0 0 3 Florian (F/22)
Cecile Coghill is particularly unusual, such as an artificial intelligence or very alien being.
Sidney McGrath Rival 1 1 2 4 Darmine (M/41)
Matt Oliver Rival 2 2 1 0 Darmine (M/74)
Kristina Hegan Enemy 0 5 3 5 Luriani (F/69)
Kristina Hegan loses some of their power base.
Heber Garza Rival 1 3 1 3 Darmine (M/67)
Heber Garza is missing under suspicious circumstances.
Loyd Gonzales Ally 4 0 1 1 Darmine (M/55)
Conrad Patterson Contact 3 6 1 0 Darmine (M/70)
Very bad falling out.
Lee Casey Ally 2 0 3 1 Darmine (M/21)
Lee Casey gained power at the expense of a third party who now blames the character.
Owen Conray Contact 1 0 4 3 Suerrat (M/57)
Owen Conray has life-changing event that creates new responsibilities.
Katheryn Wallace Enemy 0 3 3 2 Vlazhdumecta (F/86)
 
Term Age History
1 18 Became a Believer (Holy Warrior) with the new title Hopeful.
1 20 Buck Ahern come into conflict with a splinter group Buck Ahern's own religion which maintains Buck Ahern's version is the wrong one. Gain 1 Rivals.
2 20 Failed to qualify for Engineer/Gunner (Navy).
2 20 Became a Drifter (Barbarian).
2 24 Promoted to Drifter (Barbarian) rank 1.
3 24 Continued as Drifter (Barbarian).
3 25 Severely injured. Fully recovered. Owe 5,000 for medical bills.
4 25 Failed to qualify for Flight (Navy).
4 25 Submitted to the draft.
4 25 Became a Scout (Courier).
4 29 Buck Ahern's scout ship is one of the first on the scene to rescue the survivors of a disaster but Buck Ahern fail to help. Gain an Enemy.
4 29 Buck Ahern have no idea what happened to Buck Ahern – they found Buck Ahern's ship drifting on the fringes of friendly space.
4 29 Promoted to Scout (Courier) rank 1 with the new title Scout.
5 29 Voluntarily left Courier
5 29 Failed to qualify for Physician (Scholar).
5 29 Switched to Drifter (Wanderer).
5 32 Buck Ahern do not know what happened to Buck Ahern. There is a gap in Buck Ahern's memory.
6 32 Entered Merchant Academy with the Shipboard curriculum.
6 34 Expand the field of Engineer (Power), but gain a Rival in Buck Ahern's former tutor.
6 36 Graduated.
7 36 Became a Merchant (Merchant Marine) with the new title Crewman.
7 36 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 37 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7 40 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
8 40 Continued as Merchant (Merchant Marine).
8 41 Moved to a new world.
8 44 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
9 44 Continued as Merchant (Merchant Marine).
9 45 Given advanced training in a specialist field
10 48 Continued as Merchant (Merchant Marine).
10 52 Risk Buck Ahern's fortune on a possibility lucrative deal and win.
10 52 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
11 52 Aging Crisis. Owe 30,000 for medical bills.
11 52 Retired at age 52.
11 52 Continued as Merchant (Merchant Marine).
11 53 Make an unexpected connection outside Buck Ahern's normal circles. Gain a Contact.
11 56 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
12 56 Aging Crisis. Owe 10,000 for medical bills.
12 56 Continued as Merchant (Merchant Marine).
12 58 Nearly killed. Fully recovered.
13 58 Aging Crisis. Owe 10,000 for medical bills.
13 58 Retired.
13 62 A romantic relationship ends badly. Gain a Rival or Enemy.
14 62 Aging Crisis. Owe 30,000 for medical bills.
14 63 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 66 Aging Crisis. Owe 30,000 for medical bills.
15 69 A romantic relationship ends badly. Gain a Rival or Enemy.
16 70 Aging Crisis. Owe 40,000 for medical bills.
16 74 A romantic relationship ends badly. Gain a Rival or Enemy.
17 74 Aging Crisis. Owe 40,000 for medical bills.
17 76 Gained a contact.
18 78 Aging Crisis. Owe 20,000 for medical bills.
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