Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
20 |
Buck Ahern come into conflict with a splinter group Buck Ahern's own religion which maintains Buck Ahern's version is the wrong one. Gain 1 Rivals. |
2 |
20 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
24 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
25 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
25 |
Failed to qualify for Flight (Navy). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Scout (Courier). |
4 |
29 |
Buck Ahern's scout ship is one of the first on the scene to rescue the survivors of a disaster but Buck Ahern fail to help. Gain an Enemy. |
4 |
29 |
Buck Ahern have no idea what happened to Buck Ahern – they found Buck Ahern's ship drifting on the fringes of friendly space. |
4 |
29 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
29 |
Voluntarily left Courier |
5 |
29 |
Failed to qualify for Physician (Scholar). |
5 |
29 |
Switched to Drifter (Wanderer). |
5 |
32 |
Buck Ahern do not know what happened to Buck Ahern. There is a gap in Buck Ahern's memory. |
6 |
32 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
34 |
Expand the field of Engineer (Power), but gain a Rival in Buck Ahern's former tutor. |
6 |
36 |
Graduated. |
7 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
41 |
Moved to a new world. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
45 |
Given advanced training in a specialist field |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Risk Buck Ahern's fortune on a possibility lucrative deal and win. |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
53 |
Make an unexpected connection outside Buck Ahern's normal circles. Gain a Contact. |
11 |
56 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
58 |
Nearly killed. Fully recovered. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
58 |
Retired. |
13 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
76 |
Gained a contact. |
18 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |