Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Commanding officer takes an interest in Carleton Mar's career. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
During a battle, defeat or victory depends on Carleton Mar's actions. Carleton Mar actions lead to an honorabe discharge. |
3 |
23 |
Failed to qualify for Worker (Citizen). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
26 |
Drafted into Explorer |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Became a Scout (Explorer). |
4 |
30 |
Carleton Mar spend a great deal of time on the fringes of Charted Space. |
4 |
30 |
Gain a contact in an alien race. |
5 |
31 |
Continued as Scout (Explorer). |
5 |
35 |
Carleton Mar survey an alien world. |
6 |
35 |
Continued as Scout (Explorer). |
6 |
36 |
Carleton Mar's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Surveyor (Scout). |
7 |
39 |
Continued as Scout (Explorer). |
7 |
43 |
Spend several years jumping from world to world in Carleton Mar's scout ship. |
7 |
43 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
43 |
Continued as Scout (Explorer). |
8 |
44 |
Serve as the courier for an important message from the Imperium. |
8 |
47 |
Promoted to Scout (Explorer) rank 2. |
9 |
47 |
Continued as Scout (Explorer). |
9 |
50 |
Serve as the courier for an important message from the Imperium. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Failed to qualify for Physician (Scholar). |
10 |
51 |
Switched to Drifter (Barbarian). |
10 |
55 |
Carleton Mar run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
55 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
56 |
A good deal ensures Carleton Mar is living the high life for a few years. |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
62 |
Befriend a useful ally in one sphere. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Continued as Merchant (Merchant Marine). |
13 |
66 |
A sudden war destroys Carleton Mar's trade routes and contacts, forcing Carleton Mar to flee that region of space. |
13 |
66 |
Gain rebels as Enemy |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
69 |
Carleton Mar aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
Retired. |
15 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
Birth or Death involving a family member or close friend. |
17 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
80 |
Spend time with an alien race. Gain a contact. |
18 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |