Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
During a battle, defeat or victory depends on Clement McIntire's actions. The ship suffers severe damage and Clement McIntire is blamed for the disaster. Clement McIntire is court - martialled and discharged. |
2 |
19 |
Became a Scholar (Physician). |
2 |
22 |
Entangled in a bureaucratic or legal morass that distracts Clement McIntire from Clement McIntire's work. |
2 |
23 |
Promoted to Scholar (Physician) rank 1. |
3 |
23 |
Continued as Scholar (Physician). |
3 |
26 |
Advanced training in a specialist field. |
4 |
27 |
Continued as Scholar (Physician). |
4 |
30 |
Win a prestigious prize for Clement McIntire's work. |
4 |
31 |
Promoted to Scholar (Physician) rank 2. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Scientist (Scholar). |
5 |
31 |
Continued as Scholar (Physician). |
5 |
35 |
An expedition or voyage goes wrong, leaving Clement McIntire stranded in the wilderness. |
6 |
35 |
Failed to qualify for Performer (Entertainer). |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
39 |
Clement McIntire run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
43 |
Clement McIntire aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
43 |
Continued as Believer (Mainstream Believer). |
8 |
46 |
Clement McIntire is sent to a new community or parish to preach The Word among the poor. |
9 |
47 |
Voluntarily left Mainstream Believer |
9 |
47 |
Returned to Drifter (Wanderer). |
9 |
50 |
Clement McIntire do not know what happened to Clement McIntire. There is a gap in Clement McIntire's memory. |
10 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
52 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Bankrupted by a rival. Gain the other trader as a Rival. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Retired. |
12 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Moved to a new world. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
79 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |