Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Betrayed by a friend. One of Connor Carpenter's Contacts or Allies betrays Connor Carpenter, ending Connor Carpenter's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Failed to qualify for Enforcer (Rogue). |
2 |
22 |
Switched to Drifter (Wanderer). |
2 |
24 |
Lost eye or limb. Owe 2,500 for medical bills. |
3 |
24 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
25 |
Connor Carpenter have been following false teachings! |
4 |
25 |
Became a Citizen (Corporate). |
4 |
26 |
Connor Carpenter learn something Connor Carpenter should not have – a corporate secret, a political scandal – which Connor Carpenter can profit from illegally. |
4 |
29 |
Promoted to Citizen (Corporate) rank 1. |
5 |
29 |
Continued as Citizen (Corporate). |
5 |
33 |
Spent time maintaining and using heavy vehicles. |
6 |
33 |
Continued as Citizen (Corporate). |
6 |
35 |
Gained a contact. |
7 |
37 |
Continued as Citizen (Corporate). |
7 |
39 |
Connor Carpenter's business expands, Connor Carpenter's corporation grows, or the colony thrives. |
7 |
41 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
8 |
41 |
Continued as Citizen (Corporate). |
8 |
43 |
Connor Carpenter is rewarded for Connor Carpenter's diligence or cunning. |
8 |
45 |
Promoted to Citizen (Corporate) rank 3. |
9 |
45 |
Continued as Citizen (Corporate). |
9 |
48 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
48 |
Returned to Believer (Mainstream Believer). |
10 |
52 |
Gained a contact. |
11 |
52 |
Continued as Believer (Mainstream Believer). |
11 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Believer (Mainstream Believer). |
12 |
58 |
Connor Carpenter secretly provide religious rites for a dying leader or noble, although they do not share Connor Carpenter's faith. Gain an Ally in the family and a Rival who disagrees with Connor Carpenter's choice. |
12 |
60 |
Forced to muster out. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Retired. |
13 |
62 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Moved to a new world. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |