Retired Chief Petty Officer Da-e-Sa-pa  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 81 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 12 (2) 3 (-1)1114C3
Always looks dehydrated, Does what is necessary or right, Loyal
 
Skills
Admin 3
Art (Creative) 0
Athletics 0
Deception 1
Diplomat 1
Electronics (Computers) 2
Engineer (M-drive) 1
Gambler 1
Gun Combat 0
Gunner 0
Jack-of-All-Trades 2
Leadership 0
Mechanic 3
Navigation 1
Pilot (Spacecraft) 1
Profession (Worker/Metalworking) 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Chief Petty Officer55
Scout Explorer 02
Drifter Scavenger 01
Citizen Corporate Manager34
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Sa-pa Abe- Enemy 0 4 3 1 Bwap (F/81)
Sa-pa Abe- is diminished in both power and influence.
Kesweba Pawebsa Contact 2 1 1 3 Bwap (F/76)
E-a-tas Waa-pa Contact 2 1 4 2 Bwap (M/11)
Aletha Dickman Contact 2 2 5 0 Yilean (F/40)
Aletha Dickman gained power at the expense of a third party who now blames the character.
Wedas Wapab Contact 3 1 4 0 Bwap (F/25)
Hattie Guillan Contact 3 2 1 0 Luriani (F/33)
A-ab Pe-ab Abpeab Contact 0 1 3 3 Bwap (F/60)
A-ab Pe-ab Abpeab is a member of an organisation which holds a generally opposite view of the Traveller.
Bartholomew Cameron Contact 3 0 2 3 Dolphin, Imperium (M/15)
Jeremiah Dabs Enemy 0 3 1 4 Ne Kraeda ren Kelva (M/45)
Nella Fisher Enemy 0 3 2 1 Solomani, Imperium (F/47)
Louis Jacobs Contact 0 1 0 0 Dynchia (M/87)
Louis Jacobs is a questionable figure such as a criminal, pirate or disgraced noble.
Eaftarl Keye Enemy 0 4 4 3 Aslan (F/28)
Bea-ta Sepeawe-Asab Ally 4 0 1 1 Bwap (F/29)
Noelle Lord Rival 0 3 0 0 Murrissi (F/18)
Relationship becomes more moderate. Enemy becomes a rival.
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 22 Vessel participates in a notable military engagement.
1 22 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Line/Crew).
2 23 Da-e-Sa-pa foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2 26 Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class.
3 26 Continued as Navy (Line/Crew).
3 30 Vessel participates in a diplomatic mission.
3 30 Gain a contact.
3 30 Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class.
4 30 Continued as Navy (Line/Crew).
4 32 Da-e-Sa-pa join a gambling circle on board.
4 34 Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class.
5 34 Continued as Navy (Line/Crew).
5 36 Advanced training in a specialist field.
5 38 Promoted to Navy (Line/Crew) rank 5 with the new title Chief Petty Officer.
6 38 Voluntarily left Line/Crew
6 38 Became a Scout (Explorer).
6 42 Serve as the courier for an important message from the Imperium.
7 42 Continued as Scout (Explorer).
7 43 Da-e-Sa-pa's ship is damaged, and Da-e-Sa-pa have to hitch-hike Da-e-Sa-pa's way back across the stars to the nearest scout base.
7 43 Gain 6 Contacts. Gain 2 Enemies.
8 43 Failed to qualify for Colonist (Citizen).
8 43 Became a Drifter (Scavenger).
8 44 Injured. Fully recovered. Owe 1,250 for medical bills.
9 44 Aging Crisis. Owe 20,000 for medical bills.
9 44 Retired at age 44.
9 44 Became a Citizen (Corporate).
9 46 Da-e-Sa-pa learn something Da-e-Sa-pa should not have – a corporate secret, a political scandal – which Da-e-Sa-pa can profit from illegally.
9 46 Gain a criminal contact.
9 48 Promoted to Citizen (Corporate) rank 1.
10 48 Continued as Citizen (Corporate).
10 50 Da-e-Sa-pa is rewarded for Da-e-Sa-pa's diligence or cunning.
10 52 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
11 52 Aging Crisis. Owe 40,000 for medical bills.
11 52 Continued as Citizen (Corporate).
11 55 Da-e-Sa-pa's business expands, Da-e-Sa-pa's corporation grows, or the colony thrives.
11 56 Promoted to Citizen (Corporate) rank 3.
12 56 Aging Crisis. Owe 50,000 for medical bills.
12 56 Continued as Citizen (Corporate).
12 59 Life ruined by a criminal gang. Gain the gang as an Enemy
13 59 Aging Crisis. Owe 10,000 for medical bills.
13 59 Retired.
13 62 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 63 Aging Crisis. Owe 30,000 for medical bills.
14 66 Betrayal. Convert an Ally into a Rival or Enemy.
15 67 Aging Crisis. Owe 50,000 for medical bills.
15 71 Moved to a new world.
16 71 Aging Crisis. Owe 10,000 for medical bills.
16 74 A romantic relationship ends badly. Gain a Rival or Enemy.
17 75 Aging Crisis. Owe 30,000 for medical bills.
17 79 Betrayal. Convert an Ally into a Rival or Enemy.
18 79 Aging Crisis. Owe 40,000 for medical bills.
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