Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Vessel participates in a notable military engagement. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
Da-e-Sa-pa foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
30 |
Vessel participates in a diplomatic mission. |
3 |
30 |
Gain a contact. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
32 |
Da-e-Sa-pa join a gambling circle on board. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
36 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Navy (Line/Crew) rank 5 with the new title Chief Petty Officer. |
6 |
38 |
Voluntarily left Line/Crew |
6 |
38 |
Became a Scout (Explorer). |
6 |
42 |
Serve as the courier for an important message from the Imperium. |
7 |
42 |
Continued as Scout (Explorer). |
7 |
43 |
Da-e-Sa-pa's ship is damaged, and Da-e-Sa-pa have to hitch-hike Da-e-Sa-pa's way back across the stars to the nearest scout base. |
7 |
43 |
Gain 6 Contacts. Gain 2 Enemies. |
8 |
43 |
Failed to qualify for Colonist (Citizen). |
8 |
43 |
Became a Drifter (Scavenger). |
8 |
44 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
9 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Became a Citizen (Corporate). |
9 |
46 |
Da-e-Sa-pa learn something Da-e-Sa-pa should not have – a corporate secret, a political scandal – which Da-e-Sa-pa can profit from illegally. |
9 |
46 |
Gain a criminal contact. |
9 |
48 |
Promoted to Citizen (Corporate) rank 1. |
10 |
48 |
Continued as Citizen (Corporate). |
10 |
50 |
Da-e-Sa-pa is rewarded for Da-e-Sa-pa's diligence or cunning. |
10 |
52 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Continued as Citizen (Corporate). |
11 |
55 |
Da-e-Sa-pa's business expands, Da-e-Sa-pa's corporation grows, or the colony thrives. |
11 |
56 |
Promoted to Citizen (Corporate) rank 3. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Continued as Citizen (Corporate). |
12 |
59 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
Retired. |
13 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Moved to a new world. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |