Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Given specialist training in vehicles. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Dallas Welch's work ends up coming home with Dallas Welch, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
27 |
Dallas Welch refused an offer of inducements to betray Dallas Welch's faith. Gain 5 enemies. |
4 |
28 |
Continued as Believer (Missionary/Humanitarian). |
4 |
32 |
Dallas Welch come into conflict with a splinter group Dallas Welch's own religion which maintains Dallas Welch's version is the wrong one. Gain 1 Rivals. |
5 |
32 |
Failed to qualify for Artist (Entertainer). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
34 |
Betrayed by a friend. One of Dallas Welch's Contacts or Allies betrays Dallas Welch, ending Dallas Welch's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Returned to Believer (Missionary/Humanitarian). |
6 |
38 |
Opponents of Dallas Welch's belief system ambush Dallas Welch. |
6 |
38 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
7 |
38 |
Became a Scout (Courier). |
7 |
40 |
Spend several years jumping from world to world in Dallas Welch's scout ship. |
8 |
42 |
Attempted to change assignments. |
8 |
42 |
Failed to qualify for Surveyor (Scout). |
8 |
42 |
Continued as Scout (Courier). |
8 |
45 |
Perform an exemplary service for the scouts. |
9 |
46 |
Continued as Scout (Courier). |
9 |
49 |
Dallas Welch's scout ship is one of the first on the scene to rescue the survivors of a disaster but Dallas Welch fail to help. Gain an Enemy. |
9 |
49 |
Dallas Welch's ship is damaged, and Dallas Welch have to hitch-hike Dallas Welch's way back across the stars to the nearest scout base. |
9 |
49 |
Gain 5 Contacts. Gain 2 Enemies. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Scout (Courier). |
10 |
51 |
A new romantic starts. Gain an Ally. |
11 |
54 |
Continued as Scout (Courier). |
11 |
58 |
Dallas Welch's ship is ambushed by enemy vessels. Dallas Welch successfully ran to the jump point. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Continued as Scout (Courier). |
12 |
59 |
Dallas Welch spend a great deal of time on the fringes of Charted Space. |
12 |
59 |
Psychologically damaged by Dallas Welch's time in the scouts. |
12 |
62 |
Forced to muster out. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
13 |
65 |
Dallas Welch is sent to a new community or parish to preach The Word among the poor. |
13 |
66 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Continued as Believer (Mainstream Believer). |
14 |
69 |
Dallas Welch refuse to secretly provide religious rites for a dying leader or noble, because they do not share Dallas Welch's faith. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
Continued as Believer (Mainstream Believer). |
15 |
71 |
A notable academic consults with Dallas Welch about a publication or documentary he is working on. Gain a Contact in academia. |
15 |
74 |
Forced to muster out. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
Retired. |
16 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |