Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Vessel participates in a notable military engagement. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Daryl Paul join a gambling circle on board. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Line/Crew (Navy). |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Special assignment or duty on board ship. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Forced to continue current assignment |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
A new romantic starts. Gain an Ally. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Line/Crew (Navy). |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Daryl Paul foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
42 |
Attempt at commissioned failed. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Scout (Surveyor). |
7 |
46 |
When dealing with an alien race, Daryl Paul have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
46 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
46 |
Continued as Scout (Surveyor). |
8 |
50 |
Daryl Paul spend a great deal of time on the fringes of Charted Space. |
8 |
50 |
Gain a contact in an alien race. |
9 |
50 |
Continued as Scout (Surveyor). |
9 |
52 |
Daryl Paul survey an alien world. |
9 |
54 |
Promoted to Scout (Surveyor) rank 2. |
10 |
54 |
Attempted to change assignments. |
10 |
54 |
Failed to qualify for Courier (Scout). |
10 |
54 |
Continued as Scout (Surveyor). |
10 |
56 |
Daryl Paul's scout ship is one of the first on the scene to rescue the survivors of a disaster but Daryl Paul fail to help. Gain an Enemy. |
10 |
56 |
Daryl Paul have no idea what happened to Daryl Paul – they found Daryl Paul's ship drifting on the fringes of friendly space. |
11 |
58 |
Continued as Scout (Surveyor). |
11 |
60 |
Perform an exemplary service for the scouts. |
11 |
62 |
Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout. |
12 |
62 |
Continued as Scout (Surveyor). |
12 |
66 |
Daryl Paul's ship is damaged, and Daryl Paul have to hitch-hike Daryl Paul's way back across the stars to the nearest scout base. |
12 |
66 |
Gain 6 Contacts. Gain 3 Enemies. |
13 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
Retired at age 66. |
13 |
66 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
69 |
Daryl Paul aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
14 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
70 |
Continued as Believer (Mainstream Believer). |
14 |
73 |
Daryl Paul retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
74 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
15 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
74 |
Continued as Believer (Mainstream Believer). |
15 |
76 |
Daryl Paul accepted an offer of inducements to betray Daryl Paul's faith. Gain 1,300,000 in cash. |
15 |
78 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
16 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |