Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A series of bad deals and decisions force Dewitt Jenkins into bankruptcy. Dewitt Jenkins salvages what Dewitt Jenkins can. |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
24 |
Gained a contact. |
2 |
25 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Failed to qualify for Broker (Merchant). |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
30 |
Encounter a Psionic institute. |
4 |
30 |
Tested for psionic powers |
4 |
31 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
5 |
31 |
Became a Psion (Adept). |
5 |
35 |
Advanced training in a specialist field. |
6 |
35 |
Continued as Psion (Adept). |
6 |
36 |
Achieve a new level of discipline in Dewitt Jenkins's powers/ |
6 |
39 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
7 |
39 |
Continued as Psion (Adept). |
7 |
41 |
Nearly killed. Owe 30,000 for medical bills. |
8 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
45 |
Dewitt Jenkins come into conflict with a splinter group Dewitt Jenkins's own religion which maintains Dewitt Jenkins's version is the wrong one. Gain 2 Rivals. |
9 |
45 |
Returned to Drifter (Barbarian). |
9 |
48 |
Dewitt Jenkins do not know what happened to Dewitt Jenkins. There is a gap in Dewitt Jenkins's memory. |
10 |
48 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
50 |
Opponents of Dewitt Jenkins's belief system ambush Dewitt Jenkins. |
10 |
50 |
Severely injured. Owe 15,000 for medical bills. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
54 |
A new romantic starts. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
A new romantic starts. Gain an Ally. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
A new romantic starts. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |