Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Given a special assignment or duty in Doc Lamb's unit. |
1 |
22 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
1 |
22 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
23 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Became a Citizen (Worker). |
3 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
24 |
Failed to qualify for Infantry (Army). |
4 |
24 |
Became a Drifter (Scavenger). |
4 |
25 |
Doc Lamb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
29 |
Doc Lamb have been following false teachings! |
6 |
29 |
Became a Noble (Dilettante) with the new title Wastrel. |
6 |
30 |
Moved to a new world. |
7 |
33 |
Continued as Noble (Dilettante). |
7 |
37 |
time as a ruler or playboy gives Doc Lamb a wide range of experiences. |
8 |
37 |
Continued as Noble (Dilettante). |
8 |
41 |
Become deeply involved in politics on Doc Lamb's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
41 |
Forced to muster out. |
9 |
41 |
Returned to Believer (Missionary/Humanitarian). |
9 |
44 |
Doc Lamb come into conflict with a splinter group Doc Lamb's own religion which maintains Doc Lamb's version is the wrong one. Gain 3 Rivals. |
10 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
44 |
Retired at age 44. |
10 |
44 |
Retired. |
10 |
47 |
A new romantic starts. Gain an Ally. |
11 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
49 |
Accused of a crime. |
12 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
53 |
Moved to a new world. |
13 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
57 |
Moved to a new world. |
14 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
63 |
A new romantic starts. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
66 |
A new romantic starts. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
71 |
Good fortune. |
17 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
76 |
Victim of a crime. |
18 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
80 |
Good fortune. |
19 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |