Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Expand the field of Profession (Golf), but gain a Rival in Earle Mar's former tutor. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Physician (Scholar). |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
28 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
3 |
28 |
Failed to qualify for Pirate (Rogue). |
3 |
28 |
Submitted to the draft. |
3 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
31 |
Moved to a new world. |
3 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Continued as Merchant (Merchant Marine). |
6 |
43 |
Earle Mar's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
45 |
Earle Mar faith enjoys an explosion of popularity largely thanks to Earle Mar's efforts. |
7 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
47 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
8 |
47 |
Continued as Believer (Missionary/Humanitarian). |
8 |
51 |
Opponents of Earle Mar's belief system ambush Earle Mar. |
8 |
51 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
9 |
51 |
Returned to Drifter (Wanderer). |
9 |
54 |
Attempted a risky adventure and was injured. |
9 |
54 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
55 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
55 |
Continued as Drifter (Wanderer). |
10 |
56 |
Betrayed by a friend. One of Earle Mar's Contacts or Allies betrays Earle Mar, ending Earle Mar's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
56 |
Failed to qualify for Pirate (Rogue). |
11 |
56 |
Switched to Drifter (Barbarian). |
11 |
58 |
Attacked by enemies and injured. |
11 |
58 |
Nearly killed. Owe 22,500 for medical bills. |
11 |
58 |
Gain Enemy if Earle Mar don't already have one. |
11 |
60 |
Forced to continue current assignment. |
11 |
60 |
Promoted to Drifter (Barbarian) rank 1. |
12 |
60 |
Continued as Drifter (Barbarian). |
12 |
63 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
13 |
67 |
Earle Mar refused an offer of inducements to betray Earle Mar's faith. Gain 1 enemies. |
13 |
67 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Continued as Believer (Mainstream Believer). |
14 |
68 |
Earle Mar is sent to a new community or parish to preach The Word among the poor. |
14 |
71 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
Continued as Believer (Mainstream Believer). |
15 |
72 |
Earle Mar refuse to secretly provide religious rites for a dying leader or noble, because they do not share Earle Mar's faith. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
Voluntarily left Mainstream Believer |
16 |
75 |
Retired. |
16 |
78 |
Gained a contact. |
17 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |