Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Given specialist training in vehicles. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Go undercover to investigate an enemy. |
2 |
26 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Became a Entertainer (Performer). |
4 |
31 |
Early Ellis is forced out because of censorship or controversy. What truth did Early Ellis get too close to? |
5 |
31 |
Switched to Agent (Intelligence). |
5 |
35 |
Early Ellis's work ends up coming home with Early Ellis, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
35 |
Became a Citizen (Colonist). |
6 |
36 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
7 |
36 |
Became a Drifter (Scavenger). |
7 |
39 |
Suffer from a life-threatening illness. |
8 |
39 |
Switched to Citizen (Worker). |
8 |
40 |
Early Ellis befriend a superior in the corporation or the colony. |
9 |
43 |
Continued as Citizen (Worker). |
9 |
45 |
Early Ellis learn something Early Ellis should not have – a corporate secret, a political scandal – which Early Ellis can profit from illegally. |
9 |
47 |
Promoted to Citizen (Worker) rank 1. |
10 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Continued as Citizen (Worker). |
10 |
49 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
11 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
51 |
Opponents of Early Ellis's belief system ambush Early Ellis. |
11 |
51 |
Severely injured. Owe 25,000 for medical bills. |
12 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
51 |
Retired. |
12 |
55 |
A new romantic starts. Gain an Ally. |
13 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
57 |
Moved to a new world. |
14 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
60 |
Moved to a new world. |
15 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
71 |
Moved to a new world. |
17 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
75 |
Gained a contact. |
18 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
78 |
Gained a contact. |
19 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |