Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Egbert Rhodes do not know what happened to Egbert Rhodes. There is a gap in Egbert Rhodes's memory. |
2 |
19 |
Failed to qualify for Colonist (Citizen). |
2 |
19 |
Switched to Drifter (Barbarian). |
2 |
20 |
Encounter a Psionic institute. |
2 |
20 |
Tested for psionic powers |
2 |
23 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
23 |
Continued as Drifter (Barbarian). |
3 |
24 |
Suffer from a life-threatening illness. |
4 |
24 |
Became a Citizen (Colonist). |
4 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
27 |
Egbert Rhodes is sent to a new community or parish to preach The Word among the poor. |
5 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
30 |
Continued as Believer (Missionary/Humanitarian). |
6 |
31 |
Egbert Rhodes is caught in the periphery of a scandal. |
6 |
31 |
Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker. |
7 |
34 |
Continued as Believer (Missionary/Humanitarian). |
7 |
38 |
Egbert Rhodes come into conflict with a splinter group Egbert Rhodes's own religion which maintains Egbert Rhodes's version is the wrong one. Gain 1 Rivals. |
8 |
38 |
Switched to Drifter (Scavenger). |
8 |
41 |
Drafted into Merchant Marine |
9 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
43 |
Make an unexpected connection outside Egbert Rhodes's normal circles. Gain a Contact. |
10 |
46 |
Continued as Merchant (Merchant Marine). |
10 |
47 |
Make an unexpected connection outside Egbert Rhodes's normal circles. Gain a Contact. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Continued as Merchant (Merchant Marine). |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
54 |
Continued as Merchant (Merchant Marine). |
12 |
56 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
58 |
Continued as Merchant (Merchant Marine). |
13 |
61 |
Given advanced training in a specialist field |
13 |
62 |
Forced to muster out. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
62 |
Retired. |
14 |
65 |
Accused of a crime. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
Victim of a crime. |
16 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
A new romantic starts. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
77 |
Good fortune. |
18 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |