Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
19 |
Elbert Moore aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
2 |
19 |
Became a Rogue (Thief). |
2 |
20 |
Elbert Moore commit a legendary crime. |
2 |
23 |
Promoted to Rogue (Thief) rank 1. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Failed to qualify for Enforcer (Rogue). |
3 |
23 |
Continued as Rogue (Thief). |
3 |
26 |
A police detective or rival criminal forces Elbert Moore to flee and vows to hunt Elbert Moore down. Gain an Enemy. |
4 |
26 |
Became a Army (Infantry) with the new title Private. |
4 |
28 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
30 |
Attempt at commissioned failed. |
4 |
30 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
5 |
30 |
Attempted to change assignments. |
5 |
30 |
Switched to Army (Cavalry) with previous rank. |
5 |
33 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
5 |
33 |
Gain rebels as Enemy |
6 |
33 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
35 |
Study Explosives as a hobby. |
6 |
37 |
Graduated. |
7 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
41 |
Embroiled in legal trouble. |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
A new romantic starts. Gain an Ally. |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Given advanced training in a specialist field |
9 |
49 |
Forced to muster out. |
10 |
49 |
Returned to Believer (Holy Warrior). |
10 |
51 |
Elbert Moore come into conflict with a splinter group Elbert Moore's own religion which maintains Elbert Moore's version is the wrong one. Gain 2 Rivals. |
11 |
51 |
Became a Drifter (Scavenger). |
11 |
52 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
12 |
52 |
Returned to Believer (Holy Warrior). |
12 |
53 |
A new romantic starts. Gain an Ally. |
12 |
56 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
56 |
Retired at age 56. |
13 |
56 |
Continued as Believer (Holy Warrior). |
13 |
60 |
Elbert Moore come into conflict with a splinter group Elbert Moore's own religion which maintains Elbert Moore's version is the wrong one. Gain 2 Rivals. |
14 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
60 |
Retired. |
14 |
63 |
Gained a contact. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
71 |
Moved to a new world. |
17 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
73 |
Moved to a new world. |
18 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |