Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Befriended by a senior agent. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Advanced training in a specialist field. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
42 |
Birth or Death involving a family member or close friend. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
7 |
43 |
Vessel participates in a diplomatic mission. |
7 |
46 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
7 |
46 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
8 |
46 |
Continued as Navy (Engineer/Gunner). |
8 |
50 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
50 |
Forced to continue current assignment |
8 |
50 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
9 |
50 |
Continued as Navy (Engineer/Gunner). |
9 |
52 |
Good fortune |
9 |
54 |
Forced to continue current assignment |
9 |
54 |
Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander. |
10 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Navy (Engineer/Gunner). |
10 |
55 |
Abuse Elliott Broderib's position for profit. |
11 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
Continued as Navy (Engineer/Gunner). |
11 |
60 |
Elliott Broderib is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
11 |
62 |
Promoted to Navy (Engineer/Gunner) officer rank 5 with the new title Captain. |
12 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
62 |
Continued as Navy (Engineer/Gunner). |
12 |
65 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
13 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
66 |
Elliott Broderib refused an offer of inducements to betray Elliott Broderib's faith. Gain 2 enemies. |
13 |
69 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
Voluntarily left Missionary/Humanitarian |
14 |
69 |
Retired. |
14 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
76 |
A new romantic starts. Gain an Ally. |
16 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
81 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |