Retired Field Agent Emile McLusky  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Trexen 81 M 1 (-2) 1 (-2) 1 (-2) 12 (2) 4 (-1) 5 (-1)2 (-2)111C45
Anti-social, Contented, Night Owl
 
Skills
Art (Presentation/Write) 1
Carouse 1
Clairvoyance 1
Deception 1
Drive 0
Electronics (Comms) 2
Electronics (Sensors) 1
Explosives 1
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Heavy Weapons (Vehicle) 1
Investigate 2
Medic 1
Persuade 1
Profession (Sports/Track & Field) 1
Recon 2
Science (Life Sciences/Psionicology) 0
Stealth 1
Steward 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Artist 33
Psion Adept Initiate12
Agent Intelligence Field Agent34
Army Cavalry Corporal22
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Orie Vear Ally 1 0 4 1 Trexen (M/15)
Maggie Read Ally 4 1 0 1 Trexen (F/83)
Relationship becomes more intense. Contact becomes an ally.
Gertie May Rival 2 3 0 0 Pirian (F/14)
Gertie May belongs to an unusual cultural or religious group.
Pleasant Chapman Ally 3 0 1 3 Trexen (M/17)
Byron Soto Enemy 0 2 2 1 Libert (M/50)
 
Term Age History
1 18 Became a Entertainer (Artist).
1 20 A new romantic starts. Gain an Ally.
1 22 Promoted to Entertainer (Artist) rank 1.
2 22 Continued as Entertainer (Artist).
2 24 Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
2 26 Promoted to Entertainer (Artist) rank 2.
3 26 Continued as Entertainer (Artist).
3 30 Encounter a Psionic institute.
3 30 Tested for psionic powers
3 30 Promoted to Entertainer (Artist) rank 3.
4 30 Became a Psion (Adept).
4 31 A romantic relationship ends badly. Gain a Rival or Enemy.
4 34 Promoted to Psion (Adept) rank 1 with the new title Initiate.
5 34 Continued as Psion (Adept).
5 38 Pick up potentially useful information using Emile McLusky's psychic powers.
6 38 Voluntarily left Adept
6 38 Became a Agent (Intelligence).
6 40 Rewarded for a successful mission.
6 42 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
7 42 Continued as Agent (Intelligence).
7 43 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7 46 Forced to continue current assignment.
7 46 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
8 46 Continued as Agent (Intelligence).
8 49 Uncover a major conspiracy against Emile McLusky's employers.
8 50 Promoted to Agent (Intelligence) rank 3.
9 50 Continued as Agent (Intelligence).
9 53 Life ruined by a criminal gang. Gain the gang as an Enemy
10 53 Failed to qualify for Merchant Academy.
10 53 Submitted to the draft.
10 53 Became a Army (Cavalry) with the new title Private.
10 56 Given a special assignment or duty in Emile McLusky's unit.
10 57 Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal.
11 57 Aging Crisis. Owe 50,000 for medical bills.
11 57 Retired at age 57.
11 57 Continued as Army (Cavalry).
11 58 Commanding officer takes an interest in Emile McLusky's career.
11 61 Promoted to Army (Cavalry) rank 2 with the new title Corporal.
12 61 Aging Crisis. Owe 40,000 for medical bills.
12 61 Voluntarily left Cavalry
12 61 Retired.
12 63 A romantic relationship ends badly. Gain a Rival or Enemy.
13 65 Aging Crisis. Owe 60,000 for medical bills.
13 68 Birth or Death involving a family member or close friend.
14 69 Aging Crisis. Owe 20,000 for medical bills.
14 71 Amnesia.
15 73 Aging Crisis. Owe 20,000 for medical bills.
15 77 Moved to a new world.
16 77 Aging Crisis. Owe 10,000 for medical bills.
16 80 Betrayal. Convert an Ally into a Rival or Enemy.
17 81 Aging Crisis. Owe 40,000 for medical bills.
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