Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Spend time with an alien race. Gain a contact. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Attacked by enemies that Emmet Howell easily defeat. |
2 |
25 |
Gain Enemy if Emmet Howell don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Emmet Howell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Became a Army (Cavalry) with the new title Private. |
4 |
32 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
5 |
34 |
Continued as Army (Cavalry). |
5 |
38 |
Thrown into a brutal ground war |
5 |
38 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
6 |
38 |
Continued as Army (Cavalry). |
6 |
39 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
6 |
39 |
Gain rebels as Enemy |
7 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
43 |
Emmet Howell faith is shaken. |
8 |
43 |
Voluntarily left Missionary/Humanitarian |
8 |
43 |
Became a Scout (Courier). |
8 |
46 |
When dealing with an alien race, Emmet Howell botch an opportunity to gather extra intelligence about them. |
8 |
46 |
Emmet Howell's ship is damaged, and Emmet Howell have to hitch-hike Emmet Howell's way back across the stars to the nearest scout base. |
8 |
46 |
Gain 5 Contacts. Gain 3 Enemies. |
9 |
47 |
Continued as Scout (Courier). |
9 |
48 |
Perform an exemplary service for the scouts. |
10 |
51 |
Attempted to change assignments. |
10 |
51 |
Switched to Scout (Surveyor) with previous rank. |
10 |
54 |
Emmet Howell's ship is damaged, and Emmet Howell have to hitch-hike Emmet Howell's way back across the stars to the nearest scout base. |
10 |
54 |
Gain 1 Contacts. Gain 1 Enemies. |
11 |
54 |
Failed to qualify for Merchant Marine (Merchant). |
11 |
54 |
Returned to Drifter (Wanderer). |
11 |
56 |
Gained a contact. |
11 |
58 |
Promoted to Drifter (Wanderer) rank 2. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Continued as Drifter (Wanderer). |
12 |
60 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Retired. |
13 |
64 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Birth or Death involving a family member or close friend. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
69 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
Gained a contact. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |