Retired Explorer Ephraim Henry  

Species Age Sex Str Dex End Int Edu SocUPP
Trexen 81 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 5 (-1) 4 (-1)111554
Fanciful, No self confidence
 
Skills
Admin 0
Animals 0
Carouse 2
Diplomat 2
Drive (Track) 1
Engineer (J-drive) 1
Explosives 1
Flyer (Airship) 1
Flyer (Rotor) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 2
Leadership 2
Medic 0
Melee (Blade) 2
Melee (Bludgeon) 1
Navigation 1
Persuade 1
Profession (Worker) 0
Recon 2
Science (Social Sciences/Belief) 1
Seafarer 0
Stealth 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Scholar Physician 01
Marine Ground Assault Marine01
Citizen Colonist Explorer45
Believer Holy Warrior Combat Leader26
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Julie Oneil Rival 1 2 0 3 Trexen (F/71)
Harvey Forbes Contact 1 1 1 5 Dynchia, Imperium (M/73)
Nell Nealy Enemy 0 1 2 1 Swanfeh (F/38)
Jeanne Priest Ally 2 0 3 0 Trexen (F/48)
 
Term Age History
1 18 Failed to qualify for Broker (Merchant).
1 18 Became a Drifter (Barbarian).
1 20 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
2 20 Became a Scholar (Physician).
2 22 Entangled in a bureaucratic or legal morass that distracts Ephraim Henry from Ephraim Henry's work.
3 24 Voluntarily left Physician
3 24 Failed to qualify for Law Enforcement (Agent).
3 24 Submitted to the draft.
3 24 Became a Marine (Ground Assault) with the new title Marine.
3 28 A mission goes wrong and Ephraim Henry is stranded behind enemy lines. Ejected from the service.
4 28 Became a Citizen (Colonist).
4 32 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
5 32 Continued as Citizen (Colonist).
5 33 Ephraim Henry learn something Ephraim Henry should not have – a corporate secret, a political scandal – which Ephraim Henry can profit from illegally.
5 33 Gain a criminal contact.
5 36 Promoted to Citizen (Colonist) rank 1.
6 36 Continued as Citizen (Colonist).
6 37 Ephraim Henry befriend a superior in the corporation or the colony.
6 40 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
7 40 Continued as Citizen (Colonist).
7 41 Ephraim Henry gain experience in a technical field as a computer operator or surveyor.
7 44 Promoted to Citizen (Colonist) rank 3.
8 44 Continued as Citizen (Colonist).
8 46 Ephraim Henry's business expands, Ephraim Henry's corporation grows, or the colony thrives.
8 48 Promoted to Citizen (Colonist) rank 4 with the new title Explorer.
8 48 Forced to muster out.
9 48 Became a Believer (Holy Warrior) with the new title Hopeful.
9 51 A notable academic consults with Ephraim Henry about a publication or documentary he is working on. Gain a Contact in academia.
10 52 Continued as Believer (Holy Warrior).
10 53 Ephraim Henry retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
11 56 Aging Crisis. Owe 10,000 for medical bills.
11 56 Retired at age 56.
11 56 Continued as Believer (Holy Warrior).
11 60 Ephraim Henry faith enjoys an explosion of popularity largely thanks to Ephraim Henry's efforts.
11 60 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
11 60 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
12 60 Aging Crisis. Owe 50,000 for medical bills.
12 60 Continued as Believer (Holy Warrior).
12 62 Ephraim Henry is caught in the periphery of a scandal.
12 62 Demoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
13 64 Aging Crisis. Owe 20,000 for medical bills.
13 64 Continued as Believer (Holy Warrior).
13 66 Ephraim Henry is chosen to represent Ephraim Henry's faith in a vid show or other highly public forum.
13 68 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
14 68 Aging Crisis. Owe 40,000 for medical bills.
14 68 Continued as Believer (Holy Warrior).
14 69 Ephraim Henry aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
15 69 Aging Crisis. Owe 20,000 for medical bills.
15 69 Retired.
15 71 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 73 Aging Crisis. Owe 60,000 for medical bills.
16 74 Moved to a new world.
17 77 Aging Crisis. Owe 50,000 for medical bills.
17 80 Betrayal. Convert an Ally into a Rival or Enemy.
18 81 Aging Crisis. Owe 40,000 for medical bills.
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