Retired Settler Ephraim Ming  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 81 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 7 (0) 1 (-2)111871
Envious
 
Skills
Admin 0
Art (Creative) 0
Athletics (Strength) 1
Broker 0
Carouse 3
Deception 1
Drive (Hovercraft) 1
Electronics (Comms) 1
Flyer (Rotor) 1
Gun Combat (Slug) 1
Investigate 1
Language 0
Melee (Bludgeon) 1
Persuade 1
Recon 2
Stealth 1
Steward 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 01
Entertainer Performer 13
Agent Intelligence Field Agent34
Citizen Colonist Settler34
Believer Mainstream Believer Lay Person02
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Emile Berry Contact 2 1 2 2 Kedepu (M/34)
Stanley Adams Contact 2 1 3 6 Dynchia (M/39)
Glennie Carlson Contact 2 1 1 5 Dynchia (F/65)
Rhea Reekey Enemy 0 5 0 1 Dynchia (F/42)
Very bad falling out.
Clark Horton Ally 4 0 3 1 Humaniti (M/22)
Corrine Finnerty Ally 2 0 0 0 Trexen (F/36)
Jewel Richey Ally 2 0 2 1 Dynchia (M/77)
Jewel Richey gained influence with the character’s assistance.
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 21 A series of bad deals and decisions force Ephraim Ming into bankruptcy. Ephraim Ming salvages what Ephraim Ming can.
2 21 Became a Entertainer (Performer).
2 24 One of Ephraim Ming's pieces of art is stolen, and the investigation brings Ephraim Ming into the criminal underworld.
3 25 Continued as Entertainer (Performer).
3 27 Refused to criticise a questionable political leader on Ephraim Ming's homeworld.
3 29 Promoted to Entertainer (Performer) rank 1.
4 29 Continued as Entertainer (Performer).
4 31 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
5 31 Became a Agent (Intelligence).
5 33 Established a network of contacts. Gain 3 contacts.
5 35 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
6 35 Continued as Agent (Intelligence).
6 37 Life ruined by a criminal gang. Gain the gang as an Enemy
6 39 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
7 39 Continued as Agent (Intelligence).
7 43 Advanced training in a specialist field.
7 43 Promoted to Agent (Intelligence) rank 3.
8 43 Continued as Agent (Intelligence).
8 46 Hard times caused by a lack of interstellar trade costs Ephraim Ming's job.
9 46 Became a Citizen (Colonist).
9 47 Ephraim Ming is rewarded for Ephraim Ming's diligence or cunning.
9 50 Promoted to Citizen (Colonist) rank 1.
10 50 Aging Crisis. Owe 50,000 for medical bills.
10 50 Retired at age 50.
10 50 Continued as Citizen (Colonist).
10 51 Political upheaval strikes Ephraim Ming's homeworld, and Ephraim Ming is caught up in the revolution.
10 54 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
11 54 Continued as Citizen (Colonist).
11 58 Ephraim Ming befriend a superior in the corporation or the colony.
11 58 Promoted to Citizen (Colonist) rank 3.
12 58 Aging Crisis. Owe 20,000 for medical bills.
12 58 Continued as Citizen (Colonist).
12 59 Scarred. Fully recovered.
13 59 Aging Crisis. Owe 10,000 for medical bills.
13 59 Became a Believer (Mainstream Believer) with the new title Lay Person.
13 63 Ephraim Ming is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
14 63 Aging Crisis. Owe 30,000 for medical bills.
14 63 Continued as Believer (Mainstream Believer).
14 66 Ephraim Ming retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
14 67 Forced to muster out.
15 67 Aging Crisis. Owe 50,000 for medical bills.
15 67 Retired.
15 69 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 71 Aging Crisis. Owe 60,000 for medical bills.
16 74 Birth or Death involving a family member or close friend.
17 75 Aging Crisis. Owe 10,000 for medical bills.
17 79 A new romantic starts. Gain an Ally.
18 79 Aging Crisis. Owe 30,000 for medical bills.
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