Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Commanding officer takes an interest in Finley Hooligan's career. |
2 |
22 |
Continued as Navy (Flight). |
2 |
26 |
Refuse to abuse Finley Hooligan's position for profit. |
2 |
26 |
Commissioned in Navy (Flight) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Flight). |
3 |
27 |
Scarred. Fully recovered. |
4 |
27 |
Became a Agent (Corporate Agent). |
4 |
28 |
Go undercover to investigate an enemy. |
4 |
28 |
Betrayed by a friend. One of Finley Hooligan's Contacts or Allies betrays Finley Hooligan, ending Finley Hooligan's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Continued as Agent (Corporate Agent). |
5 |
34 |
Rewarded for a successful mission. |
5 |
35 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
35 |
Continued as Agent (Corporate Agent). |
6 |
39 |
Given specialist training in vehicles. |
6 |
39 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
7 |
39 |
Continued as Agent (Corporate Agent). |
7 |
43 |
Rewarded for a successful mission. |
7 |
43 |
Promoted to Agent (Corporate Agent) rank 3. |
8 |
43 |
Continued as Agent (Corporate Agent). |
8 |
45 |
Rewarded for a successful mission. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Became a Scout (Explorer). |
9 |
48 |
Finley Hooligan's ship is damaged, and Finley Hooligan have to hitch-hike Finley Hooligan's way back across the stars to the nearest scout base. |
9 |
48 |
Gain 6 Contacts. Gain 3 Enemies. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
52 |
Finley Hooligan faith is shaken. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Voluntarily left Missionary/Humanitarian |
11 |
52 |
Retired. |
11 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
Spend time with an alien race. Gain a contact. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
Good fortune. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
80 |
Gained a contact. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |