Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
23 |
Lost eye or limb. Fully recovered. |
3 |
23 |
Became a Citizen (Colonist). |
3 |
25 |
Advanced training in a specialist field. |
3 |
27 |
Promoted to Citizen (Colonist) rank 1. |
4 |
27 |
Continued as Citizen (Colonist). |
4 |
28 |
Ford Maiden learn something Ford Maiden should not have – a corporate secret, a political scandal – which Ford Maiden can profit from illegally. |
4 |
28 |
Gain a criminal contact. |
4 |
31 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
35 |
Ford Maiden gain experience in a technical field as a computer operator or surveyor. |
5 |
35 |
Promoted to Citizen (Colonist) rank 3. |
6 |
35 |
Voluntarily left Colonist |
6 |
35 |
Returned to Drifter (Wanderer). |
6 |
39 |
Betrayed by a friend. One of Ford Maiden's Contacts or Allies betrays Ford Maiden, ending Ford Maiden's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Embroiled in legal trouble. |
7 |
43 |
Forced to continue current assignment. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
A good deal ensures Ford Maiden is living the high life for a few years. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Birth or Death involving a family member or close friend. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Make an unexpected connection outside Ford Maiden's normal circles. Gain a Contact. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
Ford Maiden's ship or starport is destroyed by criminals. Gain them as an Enemy. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
61 |
Ford Maiden retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
Continued as Believer (Mainstream Believer). |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
66 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Continued as Believer (Mainstream Believer). |
14 |
70 |
Ford Maiden refused an offer of inducements to betray Ford Maiden's faith. Gain 6 enemies. |
14 |
70 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Continued as Believer (Mainstream Believer). |
15 |
72 |
A notable academic consults with Ford Maiden about a publication or documentary he is working on. Gain a Contact in academia. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
74 |
Continued as Believer (Mainstream Believer). |
16 |
75 |
Ford Maiden is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
16 |
78 |
Forced to muster out. |
17 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |