Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Betrayed by a friend. One of Ford McDadden's Contacts or Allies betrays Ford McDadden, ending Ford McDadden's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
25 |
Moved to a new world. |
3 |
26 |
Continued as Marine (Ground Assault). |
3 |
27 |
Ford McDadden is ordered to take part in a black ops mission that goes against Ford McDadden's conscience. Gain the lone survivor as an Enemy. |
4 |
27 |
Became a Citizen (Colonist). |
4 |
31 |
Advanced training in a specialist field. |
4 |
31 |
Promoted to Citizen (Colonist) rank 1. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
34 |
Spent time maintaining and using heavy vehicles. |
5 |
35 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
35 |
Continued as Citizen (Colonist). |
6 |
38 |
Ford McDadden is rewarded for Ford McDadden's diligence or cunning. |
6 |
39 |
Promoted to Citizen (Colonist) rank 3. |
7 |
39 |
Continued as Citizen (Colonist). |
7 |
42 |
Advanced training in a specialist field. |
7 |
43 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
8 |
43 |
Continued as Citizen (Colonist). |
8 |
47 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
47 |
Promoted to Citizen (Colonist) rank 5. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Became a Entertainer (Journalist). |
9 |
50 |
Gained a contact. |
10 |
51 |
Voluntarily left Journalist |
10 |
51 |
Failed to qualify for Free Trader (Merchant). |
10 |
51 |
Switched to Drifter (Scavenger). |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Drifter (Scavenger). |
11 |
59 |
Promoted to Drifter (Scavenger) rank 1. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Continued as Drifter (Scavenger). |
12 |
60 |
Suffer from a life-threatening illness. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Retired. |
13 |
64 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Moved to a new world. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
Spend time with an alien race. Gain a contact. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
Moved to a new world. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |