Retired 3rd Officer Ford Sims  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 81 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 7 (0) 7 (0)111477
Frown lines, Squeamish, Light-Hearted
 
Skills
Advocate 1
Animals 0
Art (Presentation) 0
Athletics (Endurance) 1
Broker 0
Diplomat 0
Drive (Track) 2
Electronics (Computers) 1
Engineer (M-drive) 1
Gambler 1
Jack-of-All-Trades 1
Leadership 2
Mechanic 1
Persuade 1
Pilot (Capital Ships) 2
Pilot (Small Craft) 2
Recon 1
Stealth 1
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 3rd Officer35
Drifter Wanderer 02
Drifter Barbarian 02
Merchant Free Trader 01
Believer Missionary/Humanitarian Team Leader23
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Myrna Mcarty Contact 2 1 0 1 Azhanti (F/78)
Oren Fallow Enemy 0 3 4 6 Happrhani (M/21)
Harry Nichols Ally 3 0 4 0 Ronnin (M/64)
Sidney Hutchinson Ally 4 0 5 0 Azhanti (F/14)
Twila Toll Ally 3 0 1 3 Azhanti (F/50)
 
Term Age History
1 18 Failed to qualify for Physician (Scholar).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 Make an unexpected connection outside Ford Sims's normal circles. Gain a Contact.
1 22 Forced to continue current assignment.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 23 Given advanced training in a specialist field
3 26 Continued as Merchant (Merchant Marine).
3 27 Risk Ford Sims's fortune on a possibility lucrative deal and win.
3 30 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 30 Continued as Merchant (Merchant Marine).
4 31 Given advanced training in a specialist field
4 34 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
5 34 Continued as Merchant (Merchant Marine).
5 36 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
5 38 Forced to muster out.
6 38 Failed to qualify for Infantry (Army).
6 38 Became a Drifter (Wanderer).
6 39 Betrayed by a friend. One of Ford Sims's Contacts or Allies betrays Ford Sims, ending Ford Sims's career. That Contact or Ally becomes a Rival or Enemy.
7 39 Failed to qualify for Law Enforcement (Agent).
7 39 Switched to Drifter (Barbarian).
7 41 Nearly killed. Fully recovered. Owe 30,000 for medical bills.
8 41 Failed to qualify for Merchant Academy.
8 41 Returned to Drifter (Wanderer).
8 45 Suffer from a life-threatening illness.
9 45 Failed to qualify for Courier (Scout).
9 45 Returned to Drifter (Barbarian).
9 48 Severely injured. Fully recovered. Owe 5,000 for medical bills.
10 48 Switched to Merchant (Free Trader).
10 49 Severely injured. Owe 12,500 for medical bills.
11 49 Aging Crisis. Owe 50,000 for medical bills.
11 49 Retired at age 49.
11 49 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 50 Ford Sims retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
11 53 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 53 Aging Crisis. Owe 10,000 for medical bills.
12 53 Continued as Believer (Missionary/Humanitarian).
12 57 Ford Sims is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
12 57 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
13 57 Aging Crisis. Owe 10,000 for medical bills.
13 57 Continued as Believer (Missionary/Humanitarian).
13 58 Someone more charismatic but less devout than Ford Sims has become Ford Sims's superior.
13 61 Forced to muster out.
14 61 Aging Crisis. Owe 30,000 for medical bills.
14 61 Retired.
14 65 Betrayal. Convert an Ally into a Rival or Enemy.
15 65 Aging Crisis. Owe 10,000 for medical bills.
15 69 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 69 Aging Crisis. Owe 20,000 for medical bills.
16 71 Betrayal. Convert an Ally into a Rival or Enemy.
17 73 Aging Crisis. Owe 20,000 for medical bills.
17 76 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 77 Aging Crisis. Owe 60,000 for medical bills.
18 78 A romantic relationship ends badly. Gain a Rival or Enemy.
19 81 Aging Crisis. Owe 50,000 for medical bills.
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