Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Army (Cavalry) with previous rank. |
2 |
24 |
Commanding officer takes an interest in Frank Rutter's career. |
2 |
26 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Returned to Army (Army Support). |
3 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Promoted to Army (Army Support) rank 1. |
4 |
30 |
Voluntarily left Army Support |
4 |
30 |
Became a Scout (Explorer). |
4 |
31 |
Psychologically damaged by Frank Rutter's time in the scouts. |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
33 |
Frank Rutter is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
38 |
Victim of a crime |
6 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
41 |
Opponents of Frank Rutter's belief system ambush Frank Rutter. |
7 |
41 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
8 |
41 |
Returned to Scout (Explorer). |
8 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
45 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
9 |
45 |
Continued as Scout (Explorer). |
9 |
49 |
Frank Rutter's scout ship is one of the first on the scene to rescue the survivors of a disaster but Frank Rutter fail to help. Gain an Enemy. |
9 |
49 |
Frank Rutter have no idea what happened to Frank Rutter – they found Frank Rutter's ship drifting on the fringes of friendly space. |
10 |
49 |
Continued as Scout (Explorer). |
10 |
53 |
Frank Rutter's ship is damaged, and Frank Rutter have to hitch-hike Frank Rutter's way back across the stars to the nearest scout base. |
10 |
53 |
Gain 3 Contacts. Gain 3 Enemies. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Returned to Believer (Missionary/Humanitarian). |
11 |
57 |
Frank Rutter is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Continued as Believer (Missionary/Humanitarian). |
12 |
60 |
Frank Rutter secretly provide religious rites for a dying leader or noble, although they do not share Frank Rutter's faith. Gain an Ally in the family and a Rival who disagrees with Frank Rutter's choice. |
12 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Continued as Believer (Missionary/Humanitarian). |
13 |
65 |
Frank Rutter come into conflict with a splinter group Frank Rutter's own religion which maintains Frank Rutter's version is the wrong one. Gain 3 Rivals. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Retired. |
14 |
66 |
Lost eye or limb. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
74 |
Gained a contact. |
17 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
78 |
Moved to a new world. |
18 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |