Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Physician (Scholar). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Betrayed by a friend. One of Gary May's Contacts or Allies betrays Gary May, ending Gary May's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Failed to qualify for Field Researcher (Scholar). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Army (Cavalry) with the new title Private. |
4 |
32 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
32 |
Gain rebels as Enemy |
5 |
32 |
Failed to qualify for Explorer (Scout). |
5 |
32 |
Switched to Drifter (Scavenger). |
5 |
36 |
Find valuable salvage. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
37 |
Gary May run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
38 |
Gary May is sent to a new community or parish to preach The Word among the poor. |
8 |
41 |
Continued as Believer (Mainstream Believer). |
8 |
42 |
A notable academic consults with Gary May about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
45 |
Continued as Believer (Mainstream Believer). |
9 |
47 |
A notable academic consults with Gary May about a publication or documentary he is working on. Gain a Contact in academia. |
10 |
49 |
Continued as Believer (Mainstream Believer). |
10 |
51 |
Someone more charismatic but less devout than Gary May has become Gary May's superior. |
10 |
53 |
Forced to muster out. |
11 |
53 |
Failed to qualify for Broker (Merchant). |
11 |
53 |
Returned to Drifter (Scavenger). |
11 |
54 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
12 |
54 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
12 |
58 |
Birth or Death involving a family member or close friend. |
12 |
58 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
58 |
Retired at age 58. |
13 |
58 |
Continued as Merchant (Merchant Marine). |
13 |
61 |
Make an unexpected connection outside Gary May's normal circles. Gain a Contact. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
62 |
Continued as Merchant (Merchant Marine). |
14 |
66 |
Make an unexpected connection outside Gary May's normal circles. Gain a Contact. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
66 |
Continued as Merchant (Merchant Marine). |
15 |
69 |
A new romantic starts. Gain an Ally. |
15 |
70 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
16 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
70 |
Continued as Merchant (Merchant Marine). |
16 |
72 |
Bankrupted by a rival. Gain the other trader as a Rival. |
17 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
72 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
17 |
73 |
Gary May have been following false teachings! |
18 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
73 |
Retired. |
18 |
77 |
Moved to a new world. |
19 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
81 |
Accused of a crime. |
20 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |