Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
22 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
24 |
Surrounded and outnumbered by the enemy, Gerald Foale hold out until relief arrives. |
2 |
26 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
3 |
26 |
Continued as Army (Cavalry). |
3 |
28 |
Lost eye or limb. Fully recovered. |
4 |
28 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
32 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
32 |
Failed to qualify for Scientist (Scholar). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
33 |
Gerald Foale do not know what happened to Gerald Foale. There is a gap in Gerald Foale's memory. |
6 |
33 |
Became a Merchant (Broker). |
6 |
36 |
Embroiled in legal trouble. |
6 |
37 |
Promoted to Merchant (Broker) rank 1. |
7 |
37 |
Continued as Merchant (Broker). |
7 |
41 |
Smuggle illegal items onto a planet. |
7 |
41 |
Promoted to Merchant (Broker) rank 2. |
8 |
41 |
Continued as Merchant (Broker). |
8 |
44 |
Gerald Foale's business or ship thrives. |
8 |
45 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
9 |
45 |
Continued as Merchant (Broker). |
9 |
47 |
Make an unexpected connection outside Gerald Foale's normal circles. Gain a Contact. |
9 |
49 |
Forced to muster out. |
10 |
49 |
Switched to Drifter (Barbarian). |
10 |
51 |
Attacked by enemies that Gerald Foale easily defeat. |
10 |
51 |
Gain Enemy if Gerald Foale don't already have one. |
10 |
53 |
Promoted to Drifter (Barbarian) rank 1. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Voluntarily left Barbarian |
11 |
53 |
Retired. |
11 |
55 |
Gained a contact. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
A new romantic starts. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
76 |
Victim of a crime. |
17 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
81 |
Good fortune. |
18 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |