Term |
Age |
History |
---|
1 |
12 |
Became a Dolphin Civilian (Nomad). |
1 |
14 |
Rivalries between another race and Dolphins over Grace Kennedy's world’s ocean resources lead to conflict. Grace Kennedy try diplomacy but it fails. |
1 |
16 |
Promoted to Dolphin Civilian (Nomad) rank 1. |
2 |
16 |
Voluntarily left Nomad |
2 |
16 |
Entered Military Academy(Army Academy) |
2 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Dropped out of military academy. |
3 |
19 |
Continued as Dolphin Civilian (Nomad). |
3 |
23 |
Moved to a new world. |
3 |
23 |
Promoted to Dolphin Civilian (Nomad) rank 2 with the new title Pod Leader. |
4 |
23 |
Continued as Dolphin Civilian (Nomad). |
4 |
25 |
A purist political party comes to power on Grace Kennedy's world making trouble for uplifted Dolphins and costing Grace Kennedy Grace Kennedy's job. Gain a purist political militant as an Enemy |
5 |
25 |
Failed to qualify for Infantry (Army). |
5 |
25 |
Continued as Dolphin Civilian (Nomad). |
5 |
26 |
Grace Kennedy have a chance to travel offworld on business and spend a long time in space. |
5 |
29 |
Promoted to Dolphin Civilian (Nomad) rank 3. |
6 |
29 |
Continued as Dolphin Civilian (Nomad). |
6 |
32 |
Grace Kennedy fail a dangerous mission to rescue people in a sinking vessel or underwater city. |
6 |
33 |
Promoted to Dolphin Civilian (Nomad) rank 4. |
7 |
33 |
Continued as Dolphin Civilian (Nomad). |
7 |
37 |
Rivalries between another race and Dolphins over Grace Kennedy's world’s ocean resources lead to conflict. Grace Kennedy try violence and are injured in the process. |
7 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
37 |
Forced to muster out. |
8 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
41 |
Victim of a crime |
8 |
41 |
Forced to continue current assignment. |
8 |
41 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
41 |
Continued as Believer (Missionary/Humanitarian). |
9 |
42 |
Grace Kennedy is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
9 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
10 |
45 |
Continued as Believer (Missionary/Humanitarian). |
10 |
47 |
Grace Kennedy is caught in the periphery of a scandal. |
10 |
47 |
Demoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Continued as Believer (Missionary/Humanitarian). |
11 |
53 |
A notable academic consults with Grace Kennedy about a publication or documentary he is working on. Gain a Contact in academia. |
11 |
53 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
12 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
53 |
Continued as Believer (Missionary/Humanitarian). |
12 |
56 |
Grace Kennedy is caught in the periphery of a scandal. |
12 |
56 |
Demoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
57 |
Continued as Believer (Missionary/Humanitarian). |
13 |
59 |
Grace Kennedy retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
61 |
Forced to muster out. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
61 |
Returned to Dolphin Civilian (Nomad). |
14 |
64 |
One of Grace Kennedy's friends becomes involved with a revolutionary political faction advocating Dolphin
rights. Grace Kennedy is caught up in the investigation and lose Grace Kennedy's job. |
15 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
64 |
Returned to Believer (Missionary/Humanitarian). |
15 |
68 |
Opponents of Grace Kennedy's belief system ambush Grace Kennedy. |
15 |
68 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
16 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
68 |
Switched to Dolphin Civilian (Liaison). |
16 |
72 |
Grace Kennedy volunteer for a research project to test new waldo equipment or cybernetics to improve the lives of
other Dolphins. Gain a Contact in the research field. |
17 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
72 |
Continued as Dolphin Civilian (Liaison). |
17 |
76 |
Grace Kennedy fail to rescue a high-status swimmer who was lost at sea. |
18 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
76 |
Continued as Dolphin Civilian (Liaison). |
18 |
79 |
A war or insurgency erupts on Grace Kennedy's world. Grace Kennedy is drafted into the military. |
19 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |