Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Join a social movement. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Citizen (Worker). |
2 |
23 |
Haskell Henderson is rewarded for Haskell Henderson's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
30 |
Political upheaval strikes Haskell Henderson's homeworld, and Haskell Henderson is caught up in the revolution. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
A sudden war destroys Haskell Henderson's trade routes and contacts, forcing Haskell Henderson to flee that region of space. |
6 |
40 |
Gain rebels as Enemy |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Embroiled in legal trouble. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Nearly killed. Owe 11,250 for medical bills. |
9 |
47 |
Became a Entertainer (Journalist). |
9 |
48 |
Public opinion turns on Haskell Henderson. |
10 |
48 |
Failed to qualify for Broker (Merchant). |
10 |
48 |
Submitted to the draft. |
10 |
48 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
52 |
Go undercover to investigate an enemy. |
10 |
51 |
Spent time maintaining and using heavy vehicles. |
10 |
52 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Agent (Law Enforcement). |
11 |
55 |
Haskell Henderson went above and beyond the call of duty. |
11 |
56 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Continued as Agent (Law Enforcement). |
12 |
57 |
A new romantic starts. Gain an Ally. |
12 |
60 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Continued as Agent (Law Enforcement). |
13 |
63 |
Good fortune |
13 |
64 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Continued as Agent (Law Enforcement). |
14 |
68 |
Haskell Henderson's work ends up coming home with Haskell Henderson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
68 |
Retired. |
15 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
80 |
Moved to a new world. |
18 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |