Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Hermon Bell's business expands, Hermon Bell's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Voluntarily left Colonist |
2 |
22 |
Became a Scholar (Scientist). |
2 |
25 |
Make a breakthrough in Hermon Bell's field. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
27 |
Work leads to a considerable breakthrough. |
3 |
30 |
Promoted to Scholar (Scientist) rank 1. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
34 |
Make a breakthrough in Hermon Bell's field. |
4 |
34 |
Promoted to Scholar (Scientist) rank 2. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
36 |
Refused to perform research that goes against Hermon Bell's conscience. |
5 |
38 |
Promoted to Scholar (Scientist) rank 3. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Scholar (Field Researcher) with previous rank. |
6 |
41 |
An expedition or voyage goes wrong, leaving Hermon Bell stranded in the wilderness. |
7 |
41 |
Became a Scout (Courier). |
7 |
45 |
When dealing with an alien race, Hermon Bell botch an opportunity to gather extra intelligence about them. |
7 |
45 |
Hermon Bell's ship is damaged, and Hermon Bell have to hitch-hike Hermon Bell's way back across the stars to the nearest scout base. |
7 |
45 |
Gain 1 Contacts. Gain 1 Enemies. |
8 |
45 |
Continued as Scout (Courier). |
8 |
46 |
A new romantic starts. Gain an Ally. |
9 |
49 |
Attempted to change assignments. |
9 |
49 |
Failed to qualify for Explorer (Scout). |
9 |
49 |
Continued as Scout (Courier). |
9 |
50 |
Spend several years jumping from world to world in Hermon Bell's scout ship. |
9 |
53 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
10 |
53 |
Attempted to change assignments. |
10 |
53 |
Failed to qualify for Surveyor (Scout). |
10 |
53 |
Continued as Scout (Courier). |
10 |
56 |
Hermon Bell survey an alien world. |
10 |
57 |
Promoted to Scout (Courier) rank 2. |
11 |
57 |
Voluntarily left Courier |
11 |
57 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
60 |
Bankrupted by a rival. Gain the other trader as a Rival. |
12 |
60 |
Became a Drifter (Barbarian). |
12 |
62 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
13 |
62 |
Entered Merchant Academy with the Business curriculum. |
13 |
63 |
Study Engineer (M-drive) as a hobby. |
13 |
64 |
Dropped out of the merchant academy. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Retired at age 64. |
14 |
64 |
Continued as Drifter (Barbarian). |
14 |
68 |
Hermon Bell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
69 |
Opponents of Hermon Bell's belief system ambush Hermon Bell. |
15 |
69 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
69 |
Retired. |
16 |
70 |
Good fortune. |
17 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
76 |
Gained a contact. |
18 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
80 |
Accused of a crime. |
19 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |