Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
Join a social movement. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Worker (Citizen). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Survived a risky adventure but gained nothing. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Suffer from a life-threatening illness. |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
33 |
Vessel participates in a notable military engagement. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
37 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
42 |
Voluntarily left Engineer/Gunner |
7 |
42 |
Became a Agent (Intelligence). |
7 |
43 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
43 |
Returned to Drifter (Wanderer). |
8 |
45 |
Attacked by enemies and injured. |
8 |
45 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
45 |
Gain Enemy if Hoyt Larson don't already have one. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
49 |
Attacked by enemies that Hoyt Larson easily defeat. |
9 |
49 |
Gain Enemy if Hoyt Larson don't already have one. |
10 |
51 |
Continued as Drifter (Wanderer). |
10 |
52 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
55 |
Forced to muster out. |
11 |
55 |
Became a Merchant (Free Trader). |
11 |
59 |
Imperial trade restrictions force Hoyt Larson out of business. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Retired. |
12 |
60 |
Gained a contact. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Encounter a Psionic institute. |
13 |
64 |
Tested for psionic powers |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Moved to a new world. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
16 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |