Retired Petty Officer, 3rd class Irving Robertson  

Species Age Sex Str Dex End Int Edu SocUPP
Kedepu 81 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 9 (1) 4 (-1)111894
Malicious
 
Skills
Art (Creative) 0
Astrogation 2
Carouse 0
Deception 0
Drive 0
Electronics (Sensors) 1
Engineer (J-drive) 1
Engineer (M-drive) 1
Gunner (Capital) 1
Language 0
Mechanic 2
Persuade 0
Pilot (Small Craft) 1
Pilot (Spacecraft) 3
Science (Social Sciences/Archaeology) 1
Seafarer 0
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Journalist 01
Merchant Merchant Marine 4th Officer23
Scout Courier 04
Navy Line/Crew Petty Officer, 3rd class24
Believer Holy Warrior Hopeful01
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Darrell McNamara Contact 2 0 4 1 Kedepu (M/14)
Avery Oakden Enemy 0 4 0 3 Ne Kraeda ren Kelva (M/17)
Aerzkoghz Enemy 0 4 1 4 Vargr, Imperium (M/20)
Aerzkoghz is in prison or otherwise trapped somewhere.
Aerzkoghz gains in power.
Terra Prescott Ally 4 0 2 3 Kedepu (F/32)
Terra Prescott is actually an organisation such as a political movement or modest sized business.
Georgianna Larson Enemy 0 5 1 1 Kedepu (F/33)
Jacqueline Middlemiss Rival 1 2 1 4 Swanfeh (F/30)
Vertie Horton Rival 1 1 2 4 Kedepu (F/88)
Viva Mahon Rival 1 2 1 0 Ne Kraeda ren Kelva (F/37)
Viva Mahon fell on hard times.
Raphael Terry Contact 1 2 1 2 Kedepu (M/49)
 
Term Age History
1 18 Became a Entertainer (Journalist).
1 22 Irving Robertson is forced out because of censorship or controversy. What truth did Irving Robertson get too close to?
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 24 Make an unexpected connection outside Irving Robertson's normal circles. Gain a Contact.
2 26 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 26 Continued as Merchant (Merchant Marine).
3 28 Irving Robertson's ship or starport is destroyed by criminals. Gain them as an Enemy.
4 28 Became a Scout (Courier).
4 29 Irving Robertson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Irving Robertson fail to help. Gain an Enemy.
4 29 Lightly injured, no permanent damage. Fully recovered.
5 32 Continued as Scout (Courier).
5 33 Spend several years jumping from world to world in Irving Robertson's scout ship.
6 36 Continued as Scout (Courier).
6 40 A new romantic starts. Gain an Ally.
7 40 Continued as Scout (Courier).
7 42 Psychologically damaged by Irving Robertson's time in the scouts.
8 42 Returned to Merchant (Merchant Marine).
8 46 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
9 46 Voluntarily left Merchant Marine
9 46 Failed to qualify for Corporate Agent (Agent).
9 46 Submitted to the draft.
9 46 Became a Navy (Line/Crew) with the new title Crewman.
9 48 Vessel participates in a notable military engagement.
9 50 Attempt at commissioned failed.
9 50 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
10 50 Aging Crisis. Owe 50,000 for medical bills.
10 50 Retired at age 50.
10 50 Continued as Navy (Line/Crew).
10 52 Vessel participates in a notable military engagement.
11 54 Continued as Navy (Line/Crew).
11 58 Irving Robertson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
12 58 Aging Crisis. Owe 10,000 for medical bills.
12 58 Attempted to change assignments.
12 58 Failed to qualify for Engineer/Gunner (Navy).
12 58 Continued as Navy (Line/Crew).
12 59 Advanced training in a specialist field.
12 62 Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class.
13 62 Aging Crisis. Owe 30,000 for medical bills.
13 62 Voluntarily left Line/Crew
13 62 Became a Believer (Holy Warrior) with the new title Hopeful.
13 65 Irving Robertson come into conflict with a splinter group Irving Robertson's own religion which maintains Irving Robertson's version is the wrong one. Gain 2 Rivals.
14 65 Aging Crisis. Owe 50,000 for medical bills.
14 65 Retired.
14 66 Good fortune.
15 69 Aging Crisis. Owe 10,000 for medical bills.
15 71 A romantic relationship ends badly. Gain a Rival or Enemy.
16 73 Aging Crisis. Owe 20,000 for medical bills.
16 74 Gained a contact.
17 77 Aging Crisis. Owe 10,000 for medical bills.
17 79 Betrayal. Convert an Ally into a Rival or Enemy.
18 81 Aging Crisis. Owe 20,000 for medical bills.
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