Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Birth or Death involving a family member or close friend. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scholar (Field Researcher). |
2 |
26 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scholar (Scientist) with previous rank. |
3 |
30 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
32 |
Caught cheating in some fashion, advancing Issac Penn's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
32 |
A disaster or war strikes. |
4 |
32 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
4 |
32 |
The planetary government interferes with Issac Penn's research for political or religious reasons. Issac Penn continue working openly and gain an Enemy. |
4 |
32 |
Gain an Enemy |
4 |
34 |
Promoted to Scholar (Scientist) rank 1. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Scholar (Scientist) rank 2. |
6 |
38 |
Continued as Scholar (Scientist). |
6 |
42 |
Gained a contact. |
6 |
42 |
Promoted to Scholar (Scientist) rank 3. |
7 |
42 |
Continued as Scholar (Scientist). |
7 |
43 |
Advanced training in a specialist field. |
8 |
46 |
Continued as Scholar (Scientist). |
8 |
49 |
Make a breakthrough in Issac Penn's field. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
52 |
Given advanced training in a specialist field |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Voluntarily left Merchant Marine |
10 |
54 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
58 |
Issac Penn aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Retired. |
11 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
71 |
A new romantic starts. Gain an Ally. |
15 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |