Retired Private Issac Richey  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 81 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 6 (0)111756
Outraged, Inspired, Vulgar
 
Skills
Astrogation 0
Athletics 0
Drive 0
Electronics (Sensors) 1
Engineer (M-drive) 1
Gun Combat (Energy) 1
Language 0
Mechanic 1
Melee (Blade) 1
Pilot (Spacecraft) 1
Profession (Worker/Civil Engineering) 1
Seafarer 0
Stealth 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 06
Drifter Barbarian 13
Drifter Wanderer 01
Army Infantry Private01
Retired 06
 
Name Type Affinity Enmity Power Influence Species
El Hiael Ally 3 0 2 1 Ael Yael (M/47)
Relationship redefined. Enemy becomes an ally.
Terry Broderib Contact 6 1 0 0 Halka (M/52)
reconciliation.
Carolina Cochran Contact 3 1 5 3 Halka (F/85)
Forgiveness.
Royce Barbary Contact 1 2 1 1 Halka (M/24)
Squire Morrissy Contact 0 2 1 0 Zaris (M/47)
Ernest Carson Contact 2 1 1 1 Halka (M/24)
Ernest Carson is particularly unusual, such as an artificial intelligence or very alien being.
Willa Hughes Contact 1 1 0 0 Cafadan (F/64)
Sanford King Enemy 0 3 6 0 Halka (M/47)
Lemuel Fillanes Enemy 0 2 1 0 Halka (M/47)
Alonza Owens Enemy 0 4 5 5 Halka (M/35)
Alonza Owens belongs to an unusual cultural or religious group.
Abseso Seeb Ally 4 0 1 0 Bwap (M/14)
Emeline Xavier Ally 3 0 0 0 Murrissi (F/17)
Emeline Xavier is out of contact doing something interesting but not suspicious.
Gussie Jackson Ally 2 0 1 4 Halka (F/64)
Gussie Jackson is found or reported dead.
 
Term Age History
1 18 Failed to qualify for Thief (Rogue).
1 18 Submitted to the draft.
1 18 Became a Scout (Courier).
1 20 Issac Richey's ship is ambushed by enemy vessels. Issac Richey successfully ran to the jump point.
2 22 Continued as Scout (Courier).
2 23 Issac Richey survey an alien world.
3 26 Continued as Scout (Courier).
3 30 Issac Richey's scout ship is one of the first on the scene to rescue the survivors of a disaster but Issac Richey fail to help. Gain an Enemy.
3 30 Issac Richey's ship is damaged, and Issac Richey have to hitch-hike Issac Richey's way back across the stars to the nearest scout base.
3 30 Gain 6 Contacts. Gain 3 Enemies.
4 30 Continued as Scout (Courier).
4 31 Issac Richey's ship is ambushed by enemy vessels. Issac Richey successfully ran to the jump point.
5 34 Continued as Scout (Courier).
5 36 Spend several years jumping from world to world in Issac Richey's scout ship.
6 38 Continued as Scout (Courier).
6 41 Nearly killed. Owe 17,500 for medical bills.
7 41 Failed to qualify for Pirate (Rogue).
7 41 Became a Drifter (Barbarian).
7 43 Attacked by enemies and injured.
7 43 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
7 43 Gain Enemy if Issac Richey don't already have one.
8 45 Continued as Drifter (Barbarian).
8 47 Scarred. Owe 5,000 for medical bills.
9 47 Failed to qualify for Physician (Scholar).
9 47 Switched to Drifter (Wanderer).
9 49 Betrayed by a friend. One of Issac Richey's Contacts or Allies betrays Issac Richey, ending Issac Richey's career. That Contact or Ally becomes a Rival or Enemy.
10 49 Failed to qualify for Artist (Entertainer).
10 49 Returned to Drifter (Barbarian).
10 53 Offered job by a patron. Now owe him a favor.
10 53 Promoted to Drifter (Barbarian) rank 1.
11 53 Became a Army (Infantry) with the new title Private.
11 57 Nearly killed.
12 57 Aging Crisis. Owe 60,000 for medical bills.
12 57 Retired at age 57.
12 57 Retired.
12 60 Good fortune.
13 61 Aging Crisis. Owe 60,000 for medical bills.
13 64 A new romantic starts. Gain an Ally.
14 65 Aging Crisis. Owe 40,000 for medical bills.
14 69 Moved to a new world.
15 69 Aging Crisis. Owe 50,000 for medical bills.
15 72 Good fortune.
16 73 Aging Crisis. Owe 50,000 for medical bills.
16 75 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 77 Aging Crisis. Owe 20,000 for medical bills.
17 81 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 81 Aging Crisis. Owe 30,000 for medical bills.
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