Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Gain Enemy if Issac Ward don't already have one. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Survived a risky adventure but gained nothing. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
29 |
Contact with Government. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
34 |
Make an unexpected connection outside Issac Ward's normal circles. Gain a Contact. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Imperial trade restrictions force Issac Ward out of business. |
6 |
36 |
Became a Scout (Surveyor). |
6 |
40 |
When dealing with an alien race, Issac Ward botch an opportunity to gather extra intelligence about them. |
6 |
40 |
Psychologically damaged by Issac Ward's time in the scouts. |
7 |
40 |
Continued as Scout (Surveyor). |
7 |
44 |
When dealing with an alien race, Issac Ward have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
8 |
44 |
Continued as Scout (Surveyor). |
8 |
46 |
Perform an exemplary service for the scouts. |
9 |
48 |
Attempted to change assignments. |
9 |
48 |
Switched to Scout (Courier) with previous rank. |
9 |
51 |
Issac Ward's ship is damaged, and Issac Ward have to hitch-hike Issac Ward's way back across the stars to the nearest scout base. |
9 |
51 |
Gain 2 Contacts. Gain 2 Enemies. |
10 |
51 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
52 |
Issac Ward aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
52 |
Switched to Drifter (Scavenger). |
11 |
56 |
Issac Ward run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Returned to Believer (Holy Warrior). |
12 |
57 |
Issac Ward is caught in the periphery of a scandal. |
12 |
57 |
Demoted to Believer (Holy Warrior) rank -1. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Voluntarily left Holy Warrior |
13 |
60 |
Retired. |
13 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Birth or Death involving a family member or close friend. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
Moved to a new world. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
Victim of a crime. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |