Retired Crewman Issac Ward  

Species Age Sex Str Dex End Int Edu SocUPP
Hanen 81 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 4 (-1) 3 (-1)111343
Flighty, Flamboyant
 
Skills
Animals 0
Art (Performing) 0
Astrogation 0
Carouse 0
Diplomat 0
Electronics 0
Language (Galanglic (3rd Imperium)) 1
Mechanic 0
Melee 0
Persuade 1
Seafarer 0
Stealth 1
Streetwise 1
Survival 2
CareerAssignmentTitleRankTerms
Drifter Barbarian 13
Merchant Merchant Marine Crewman02
Scout Surveyor 03
Scout Courier 01
Believer Holy Warrior Hopeful-12
Drifter Scavenger 01
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Kukadim Nerles Contact 3 1 1 0 Vilani, Imperium (M/67)
Forgiveness.
Madison Wade Ally 3 0 1 5 Ne Kraeda ren Kelva (F/93)
Relationship altered.
Omar Kelly Contact 3 1 0 4 Hanen (M/18)
Ada Hogan Contact 0 2 4 0 Dolphin, Imperium (F/47)
Relationship soured.
Ada Hogan is in prison or otherwise trapped somewhere.
Rocco Read Enemy 0 3 0 0 Hanen (M/80)
Hampton Norman Enemy 0 2 1 5 Dynchia (M/18)
Troy Carson Enemy 6 3 0 4 Irhadre (M/69)
reconciliation.
Elwin Ward Ally 3 0 2 1 Hanen (M/21)
Elwin Ward fell on hard times.
 
Term Age History
1 18 Failed to qualify for University.
1 18 Became a Drifter (Barbarian).
1 22 Attacked by enemies and injured.
1 22 Scarred. Fully recovered. Owe 10,000 for medical bills.
1 22 Gain Enemy if Issac Ward don't already have one.
2 22 Continued as Drifter (Barbarian).
2 26 Survived a risky adventure but gained nothing.
2 26 Promoted to Drifter (Barbarian) rank 1.
3 26 Continued as Drifter (Barbarian).
3 29 Contact with Government.
3 30 Forced to muster out.
4 30 Failed to qualify for Engineer/Gunner (Navy).
4 30 Submitted to the draft.
4 30 Became a Merchant (Merchant Marine) with the new title Crewman.
4 34 Make an unexpected connection outside Issac Ward's normal circles. Gain a Contact.
5 34 Continued as Merchant (Merchant Marine).
5 36 Imperial trade restrictions force Issac Ward out of business.
6 36 Became a Scout (Surveyor).
6 40 When dealing with an alien race, Issac Ward botch an opportunity to gather extra intelligence about them.
6 40 Psychologically damaged by Issac Ward's time in the scouts.
7 40 Continued as Scout (Surveyor).
7 44 When dealing with an alien race, Issac Ward have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
8 44 Continued as Scout (Surveyor).
8 46 Perform an exemplary service for the scouts.
9 48 Attempted to change assignments.
9 48 Switched to Scout (Courier) with previous rank.
9 51 Issac Ward's ship is damaged, and Issac Ward have to hitch-hike Issac Ward's way back across the stars to the nearest scout base.
9 51 Gain 2 Contacts. Gain 2 Enemies.
10 51 Became a Believer (Holy Warrior) with the new title Hopeful.
10 52 Issac Ward aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
11 52 Switched to Drifter (Scavenger).
11 56 Issac Ward run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12 56 Aging Crisis. Owe 30,000 for medical bills.
12 56 Retired at age 56.
12 56 Returned to Believer (Holy Warrior).
12 57 Issac Ward is caught in the periphery of a scandal.
12 57 Demoted to Believer (Holy Warrior) rank -1.
13 60 Aging Crisis. Owe 50,000 for medical bills.
13 60 Voluntarily left Holy Warrior
13 60 Retired.
13 62 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 64 Aging Crisis. Owe 10,000 for medical bills.
14 68 Birth or Death involving a family member or close friend.
15 68 Aging Crisis. Owe 40,000 for medical bills.
15 71 Moved to a new world.
16 72 Aging Crisis. Owe 30,000 for medical bills.
16 73 Victim of a crime.
17 76 Aging Crisis. Owe 20,000 for medical bills.
17 77 A romantic relationship ends badly. Gain a Rival or Enemy.
18 80 Aging Crisis. Owe 50,000 for medical bills.
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