Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Jack Fullmore run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for Law Enforcement (Agent). |
2 |
21 |
Continued as Drifter (Scavenger). |
2 |
25 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Failed to qualify for Journalist (Entertainer). |
3 |
25 |
Switched to Drifter (Barbarian). |
3 |
26 |
Offered job by a patron. Now owe him a favor. |
3 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
29 |
Became a Navy (Flight) with the new title Crewman. |
4 |
30 |
Special assignment or duty on board ship. |
4 |
33 |
Attempt at commissioned failed. |
4 |
33 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
5 |
33 |
Continued as Navy (Flight). |
5 |
37 |
Jack Fullmore join a gambling circle on board. |
5 |
37 |
Attempt at commissioned failed. |
5 |
37 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Switched to Navy (Engineer/Gunner) with previous rank. |
6 |
39 |
Vessel participates in a diplomatic mission. |
6 |
41 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
7 |
41 |
Continued as Navy (Engineer/Gunner). |
7 |
44 |
Advanced training in a specialist field. |
7 |
45 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
8 |
45 |
Attempted to change assignments. |
8 |
45 |
Failed to qualify for Flight (Navy). |
8 |
45 |
Continued as Navy (Engineer/Gunner). |
8 |
48 |
Commanding officer takes an interest in Jack Fullmore's career. |
8 |
49 |
Promoted to Navy (Engineer/Gunner) rank 5 with the new title Chief Petty Officer. |
9 |
49 |
Continued as Navy (Engineer/Gunner). |
9 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
53 |
Attempt at commissioned failed. |
9 |
53 |
Promoted to Navy (Engineer/Gunner) rank 6 with the new title Master Chief. |
10 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Continued as Navy (Engineer/Gunner). |
10 |
55 |
Jack Fullmore foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
10 |
57 |
Promoted to Navy (Engineer/Gunner) rank 7. |
11 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
57 |
Continued as Navy (Engineer/Gunner). |
11 |
58 |
Vessel participates in a notable military engagement. |
11 |
61 |
Forced to muster out. |
12 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
61 |
Retired. |
12 |
63 |
Birth or Death involving a family member or close friend. |
13 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
A new romantic starts. Gain an Ally. |
14 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
74 |
Moved to a new world. |
16 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
79 |
Gained a contact. |
17 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |