Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
20 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
20 |
Became a Drifter (Barbarian). |
3 |
22 |
Jar Craig do not know what happened to Jar Craig. There is a gap in Jar Craig's memory. |
4 |
22 |
Failed to qualify for Journalist (Entertainer). |
4 |
22 |
Submitted to the draft. |
4 |
22 |
Returned to Merchant (Merchant Marine). |
4 |
26 |
Embroiled in legal trouble. |
4 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
26 |
Voluntarily left Merchant Marine |
5 |
26 |
Became a Scout (Courier). |
5 |
29 |
When dealing with an alien race, Jar Craig have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
30 |
Attempted to change assignments. |
6 |
30 |
Failed to qualify for Explorer (Scout). |
6 |
30 |
Continued as Scout (Courier). |
6 |
32 |
Jar Craig inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
32 |
Failed to qualify for Scientist (Scholar). |
7 |
32 |
Returned to Drifter (Barbarian). |
7 |
36 |
Jar Craig run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
36 |
Switched to Merchant (Broker). |
8 |
38 |
Smuggle illegal items onto a planet. |
9 |
40 |
Continued as Merchant (Broker). |
9 |
44 |
Imperial trade restrictions force Jar Craig out of business. |
10 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
44 |
Retired at age 44. |
10 |
44 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
47 |
Accused of a crime |
10 |
48 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
11 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
48 |
Became a Prisoner (Thug). |
11 |
52 |
Attacked by another prisoner. |
11 |
52 |
Lost eye or limb. Owe 5,000 for medical bills. |
12 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
52 |
Switched to Prisoner (Fixer) with previous rank. |
12 |
56 |
The warden takes an interest in Jar Craig's case. |
12 |
56 |
Promoted to Prisoner (Fixer) rank 1. |
13 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
56 |
Returned to Prisoner (Thug). |
13 |
60 |
Nearly killed. Owe 45,000 for medical bills. |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
60 |
Continued as Prisoner (Thug). |
14 |
62 |
Lightly injured, no permanent damage. Fully recovered. |
15 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
64 |
Continued as Prisoner (Thug). |
15 |
66 |
Lightly injured, no permanent damage. Fully recovered. |
16 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
68 |
Continued as Prisoner (Thug). |
16 |
71 |
Disgraced. Word of Jar Craig's criminal past reaches Jar Craig's homeworld. |
17 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
72 |
Switched to Prisoner (Inmate) with previous rank. |
17 |
76 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
18 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
76 |
Continued as Prisoner (Inmate). |
18 |
79 |
Special Duty. |
18 |
80 |
Promoted to Prisoner (Inmate) rank 2. |
18 |
80 |
Paroled from prison. |
19 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |