Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
20 |
A mission goes disastrously wrong due to Jar James's commander’s error or incompetence, but Jar James survive. |
1 |
20 |
Cover for the commander and gain an Ally. |
1 |
22 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
1 |
22 |
Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain. |
2 |
22 |
Voluntarily left Ground Assault |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Abuse Jar James's position for profit. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Gained a contact. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Voluntarily left Engineer/Gunner |
4 |
30 |
Failed to qualify for Explorer (Scout). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Given advanced training in a specialist field |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Embroiled in legal trouble. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Moved to a new world. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Failed to qualify for Courier (Scout). |
9 |
50 |
Became a Drifter (Scavenger). |
9 |
53 |
Jar James do not know what happened to Jar James. There is a gap in Jar James's memory. |
10 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Retired. |
10 |
55 |
A new romantic starts. Gain an Ally. |
11 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
58 |
Victim of a crime. |
12 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Gained a contact. |
13 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
67 |
Good fortune. |
14 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
73 |
A new romantic starts. Gain an Ally. |
15 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
75 |
Find an Alien Artifact. |
16 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
79 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |