Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attempted a risky adventure and was sent to prison. |
2 |
22 |
Became a Prisoner (Fixer). |
2 |
25 |
Assigned to difficult or backbreaking labour. |
2 |
26 |
Promoted to Prisoner (Fixer) rank 1. |
2 |
26 |
Paroled from prison. |
3 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
28 |
Opponents of Jennings Fawns's belief system ambush Jennings Fawns. |
3 |
28 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
4 |
28 |
Became a Entertainer (Performer). |
4 |
32 |
Refused to criticise a questionable political leader on Jennings Fawns's homeworld. |
5 |
32 |
Continued as Entertainer (Performer). |
5 |
35 |
A new romantic starts. Gain an Ally. |
5 |
36 |
Promoted to Entertainer (Performer) rank 1. |
6 |
36 |
Continued as Entertainer (Performer). |
6 |
39 |
Works is especially well received and popular, making Jennings Fawns a minor celebrity |
6 |
40 |
Promoted to Entertainer (Performer) rank 2. |
7 |
40 |
Continued as Entertainer (Performer). |
7 |
41 |
Gain a patron in the arts. Gain an Ally |
7 |
44 |
Promoted to Entertainer (Performer) rank 3. |
8 |
44 |
Continued as Entertainer (Performer). |
8 |
46 |
Join homeworld’s celebrity circles |
8 |
48 |
Promoted to Entertainer (Performer) rank 4. |
9 |
48 |
Continued as Entertainer (Performer). |
9 |
52 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Switched to Drifter (Scavenger). |
10 |
54 |
Attacked by enemies and injured. |
10 |
54 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
54 |
Gain Enemy if Jennings Fawns don't already have one. |
10 |
56 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
56 |
Continued as Drifter (Scavenger). |
11 |
58 |
Betrayed by a friend. One of Jennings Fawns's Contacts or Allies betrays Jennings Fawns, ending Jennings Fawns's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
58 |
Became a Merchant (Free Trader). |
12 |
62 |
A good deal ensures Jennings Fawns is living the high life for a few years. |
12 |
62 |
Promoted to Merchant (Free Trader) rank 1. |
13 |
62 |
Continued as Merchant (Free Trader). |
13 |
66 |
Given advanced training in a specialist field |
13 |
66 |
Promoted to Merchant (Free Trader) rank 2. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Retired at age 66. |
14 |
66 |
Continued as Merchant (Free Trader). |
14 |
67 |
Embroiled in legal trouble. |
14 |
70 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Continued as Merchant (Free Trader). |
15 |
72 |
Jennings Fawns's ship or starport is destroyed by criminals. Gain them as an Enemy. |
15 |
74 |
Forced to muster out. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
Returned to Believer (Missionary/Humanitarian). |
16 |
75 |
Jennings Fawns faith is shaken. |
17 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |