Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
A police detective or rival criminal forces Jeremy Weston to flee and vows to hunt Jeremy Weston down. Gain an Enemy. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Established a network of contacts. Gain 1 contacts. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Go undercover to investigate an enemy. |
3 |
28 |
Good fortune |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
34 |
Advanced training in a specialist field. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
36 |
Drafted into Infantry |
5 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
38 |
Became a Army (Infantry) with the new title Private. |
6 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
42 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Merchant Academy. |
7 |
42 |
Returned to Drifter (Barbarian). |
7 |
43 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
8 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
47 |
Opponents of Jeremy Weston's belief system ambush Jeremy Weston. |
8 |
47 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
9 |
47 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
48 |
Join a social movement. |
9 |
51 |
Graduated. |
10 |
51 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
52 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
Embroiled in legal trouble. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
61 |
Make an unexpected connection outside Jeremy Weston's normal circles. Gain a Contact. |
12 |
63 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Continued as Merchant (Merchant Marine). |
13 |
65 |
Embroiled in legal trouble. |
13 |
67 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Became a Prisoner (Thug). |
14 |
68 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
Switched to Prisoner (Inmate) with previous rank. |
15 |
73 |
Disgraced. Word of Jeremy Weston's criminal past reaches Jeremy Weston's homeworld. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
75 |
Continued as Prisoner (Inmate). |
16 |
79 |
A guard takes a dislike to Jeremy Weston. |
17 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |