Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
22 |
Moved to a new world. |
1 |
22 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
1 |
22 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
23 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Failed to qualify for Marine Support (Marine). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
25 |
Jerome Hunt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Switched to Army (Army Support) with previous rank. |
4 |
29 |
Assigned to an urbanised planet torn by war. |
5 |
29 |
Voluntarily left Army Support |
5 |
29 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
31 |
Gained a contact. |
6 |
33 |
Voluntarily left Mainstream Believer |
6 |
33 |
Switched to Drifter (Wanderer). |
6 |
35 |
Betrayed by a friend. One of Jerome Hunt's Contacts or Allies betrays Jerome Hunt, ending Jerome Hunt's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
35 |
Returned to Believer (Mainstream Believer). |
7 |
37 |
Jerome Hunt is chosen to represent Jerome Hunt's faith in a vid show or other highly public forum. |
7 |
39 |
Forced to muster out. |
8 |
39 |
Returned to Drifter (Scavenger). |
8 |
43 |
Spend time with an alien race. Gain a contact. |
9 |
43 |
Continued as Drifter (Scavenger). |
9 |
47 |
Moved to a new world. |
9 |
47 |
Forced to muster out. |
10 |
47 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
49 |
Jerome Hunt refused an offer of inducements to betray Jerome Hunt's faith. Gain 5 enemies. |
11 |
51 |
Continued as Believer (Holy Warrior). |
11 |
54 |
Jerome Hunt secretly provide religious rites for a dying leader or noble, although they do not share Jerome Hunt's faith. Gain an Ally in the family and a Rival who disagrees with Jerome Hunt's choice. |
11 |
55 |
Forced to muster out. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Retired. |
12 |
56 |
Gained a contact. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Moved to a new world. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Spend time with an alien race. Gain a contact. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
78 |
Moved to a new world. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |